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authorAlbert Astals Cid <albert.astals@canonical.com>2016-03-03 11:49:55 +0100
committerAlbert Astals Cid <albert.astals@canonical.com>2016-03-04 08:48:01 +0000
commit13c8aecdfccc9d15c367a9d45ec575f1542a90fd (patch)
tree3ed4a38321073cdecbc4476b3c8f67904edf4ccc
parentc1c9beadde2b017c37751bb94d9e679f38fd0d25 (diff)
Document default value of wrapMode
Change-Id: Ie08653c2c89e48349cbc41e8bec5714574302963 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index cd2e2c1cb6..a8cf6155a0 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -269,6 +269,8 @@ QSGTextureProvider *QQuickShaderEffectSource::textureProvider() const
Modifying this property makes most sense when the item is used as a
source texture of a \l ShaderEffect.
+ The default value is \c{ShaderEffectSource.ClampToEdge}.
+
\list
\li ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically
\li ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically