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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2017-09-04 12:27:08 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2017-09-05 13:25:52 +0000
commit2376f45f46e42cb78b46fb77b57e76ed55c734f9 (patch)
tree2fb78f38d9e4e2b3cc06b083fa66aa49eb10749f
parent4578a92744d447222f5e22851433d5dbecc51855 (diff)
Change mirror vertical for software QSGLayers to true
This is the default for OpenGL and D3D12 QSGLayer implementations, and means that code using QSGLayer can end up rendering upside down if switched the software backend. Task-number: QTBUG-62929 Change-Id: Ib34b10c4eb834d2ef52e9005866242886b3addeb Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
index 2954f591ad..bd5d8f72c0 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
@@ -50,7 +50,7 @@ QSGSoftwareLayer::QSGSoftwareLayer(QSGRenderContext *renderContext)
, m_renderer(0)
, m_device_pixel_ratio(1)
, m_mirrorHorizontal(false)
- , m_mirrorVertical(false)
+ , m_mirrorVertical(true)
, m_live(true)
, m_grab(true)
, m_recursive(false)