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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-04 11:40:18 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-05 10:22:19 +0100 |
commit | 7f5d74fb6f2c22c97ca7e2dc4c553c6f148521bc (patch) | |
tree | 91b5f49abf9ad978de51cebce45a0e7606122d5e | |
parent | 14d80c3ec4b55e3861156b37da239a87b4f328bf (diff) |
Use the new, dedicated D3D surface type for QQuickWindow
This way any potential logic in the platform plugin that branches
based on the surface type can now distinguish between OpenGL and
D3D based windows.
Fixes: QTBUG-89715
Change-Id: I01e9f8a525280982a9d4a18defb970e8a2fcc362
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r-- | src/quick/scenegraph/qsgrhisupport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp index 5b64642ce3..2761b54bde 100644 --- a/src/quick/scenegraph/qsgrhisupport.cpp +++ b/src/quick/scenegraph/qsgrhisupport.cpp @@ -345,7 +345,7 @@ QSurface::SurfaceType QSGRhiSupport::windowSurfaceType() const case QRhi::OpenGLES2: return QSurface::OpenGLSurface; case QRhi::D3D11: - return QSurface::OpenGLSurface; // yup, OpenGLSurface + return QSurface::Direct3DSurface; case QRhi::Metal: return QSurface::MetalSurface; default: |