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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-08-28 17:18:46 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-08-29 23:19:24 +0200
commitac11f250771adaeb8c1af3c46ba894a195db85b5 (patch)
treec149661baacc836f7ede67f9e5e9900f424f613a
parentc2db9b6a48ac979057be640013655c815a153e21 (diff)
Fix the dynamic build by not calling glGet directly
Change-Id: I97ee290c31ca4fa0ffc2f822f14bc7d5e34dd222 Reviewed-by: Gunnar Sletta <gunnar@sletta.org> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index d1be19c299..4b3ff8bed5 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -679,7 +679,7 @@ void QSGPlainTexture::bind()
if (QSGRenderContext *rc = QSGRenderContext::from(context))
max = rc->maxTextureSize();
else
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
+ funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
if (tmp.width() > max || tmp.height() > max) {
tmp = tmp.scaled(qMin(max, tmp.width()), qMin(max, tmp.height()), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
m_texture_size = tmp.size();