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authorGunnar Sletta <gunnar@sletta.org>2015-09-09 11:22:37 +0200
committerGunnar Sletta <gunnar@sletta.org>2015-09-11 07:10:28 +0000
commit8feca74deda0abca0bc1787e18d227c2a3d578e7 (patch)
tree662e49a5a32158acb1ff5516f9aac96a927bef6a
parentaf0a53d89835baa86698b40ac845024ee49e71b1 (diff)
Include doc note about Image::fillMode being excluded by shader.
Change-Id: I8731ea81421e8f6cea7d59bea82030d0855b0054 Task-number: QTBUG-48113 Reviewed-by: Michael Brasser <michael.brasser@live.com>
-rw-r--r--src/quick/items/qquickshadereffect.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 0be305b693..349207f145 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -578,8 +578,12 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
\li QTransform -> mat3
\li QMatrix4x4 -> mat4
\li QQuaternion -> vec4, scalar value is \c w.
- \li \l Image, \l ShaderEffectSource -> sampler2D - Origin is in the top-left
- corner, and the color values are premultiplied.
+ \li \l Image -> sampler2D - Origin is in the top-left corner, and the
+ color values are premultiplied. The texture is provided as is,
+ excluding the Image item's fillMode. To include fillMode, use a
+ ShaderEffectSource or Image::layer::enabled.
+ \li \l ShaderEffectSource -> sampler2D - Origin is in the top-left
+ corner, and the color values are premultiplied.
\endlist
The QML scene graph back-end may choose to allocate textures in texture