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authorRichard Moe Gustavsen <richard.gustavsen@qt.io>2019-05-02 10:26:48 +0200
committerRichard Moe Gustavsen <richard.gustavsen@qt.io>2019-05-11 09:47:36 +0000
commit3fff03048a48aa7ead6e888165b2ae5a118d675c (patch)
treed6e60af26d6c562a893cdff294256cf89c86ace8
parente5255809b5adbe3c837cc1ece18f63054e0d53b5 (diff)
QQuickTableView: change implementation of enforceTableAtOrigin()
We set the size of the content view to be the size of the complete table. The problem is that the exact size will always be just a prediction, since we would otherwise need to iterate over all rows and column up front, to be able calculate the exact size. This is not acceptable when using non-trival table models. A side effect of this, is that is will be possible to flick the viewport further out than the actual end of the table, if the content view turns out to be larger than the table itself. From before we used to just move the whole table back into the viewport when that happened, which could be seen as a sudden jump of the table to a new position. This change will improve this logic so that we can avoid most visual jumps. Instead of moving the table around, QQuickFlickable supports moving the origin instead. So when we see that the table is not in sync with the content view, we simple move the origin to the edge of the table. The effect is that any flicking or ongoing momentum animation in QQuickFlickable will continue as if nothing happened. This is also the same logic used by QQuickListView. Change-Id: I6060b7e84b9489c8fa569e6ff41b958e3871f8e7 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
-rw-r--r--src/quick/items/qquicktableview.cpp233
-rw-r--r--src/quick/items/qquicktableview_p.h5
-rw-r--r--src/quick/items/qquicktableview_p_p.h5
-rw-r--r--tests/auto/quick/qquicktableview/tst_qquicktableview.cpp161
4 files changed, 365 insertions, 39 deletions
diff --git a/src/quick/items/qquicktableview.cpp b/src/quick/items/qquicktableview.cpp
index af4373317b..2b49200eaa 100644
--- a/src/quick/items/qquicktableview.cpp
+++ b/src/quick/items/qquicktableview.cpp
@@ -665,50 +665,179 @@ void QQuickTableViewPrivate::updateContentHeight()
q->QQuickFlickable::setContentHeight(estimatedHeight);
}
-void QQuickTableViewPrivate::enforceTableAtOrigin()
-{
- // Gaps before the first row/column can happen if rows/columns
- // changes size while flicking e.g because of spacing changes or
- // changes to a column maxWidth/row maxHeight. Check for this, and
- // move the whole table rect accordingly.
- bool layoutNeeded = false;
- const qreal flickMargin = 50;
-
- const bool noMoreColumns = nextVisibleEdgeIndexAroundLoadedTable(Qt::LeftEdge) == kEdgeIndexAtEnd;
- const bool noMoreRows = nextVisibleEdgeIndexAroundLoadedTable(Qt::TopEdge) == kEdgeIndexAtEnd;
-
- if (noMoreColumns) {
- if (!qFuzzyIsNull(loadedTableOuterRect.left())) {
- // There are no more columns, but the table rect
- // is not at origin. So we move it there.
- loadedTableOuterRect.moveLeft(0);
- layoutNeeded = true;
+void QQuickTableViewPrivate::updateExtents()
+{
+ // When rows or columns outside the viewport are removed or added, or a rebuild
+ // forces us to guesstimate a new top-left, the edges of the table might end up
+ // out of sync with the edges of the content view. We detect this situation here, and
+ // move the origin to ensure that there will never be gaps at the end of the table.
+ // Normally we detect that the size of the whole table is not going to be equal to the
+ // size of the content view already when we load the last row/column, and especially
+ // before it's flicked completely inside the viewport. For those cases we simply adjust
+ // the origin/endExtent, to give a smooth flicking experience.
+ // But if flicking fast (e.g with a scrollbar), it can happen that the viewport ends up
+ // outside the end of the table in just one viewport update. To avoid a "blink" in the
+ // viewport when that happens, we "move" the loaded table into the viewport to cover it.
+ Q_Q(QQuickTableView);
+
+ bool tableMovedHorizontally = false;
+ bool tableMovedVertically = false;
+
+ const int nextLeftColumn = nextVisibleEdgeIndexAroundLoadedTable(Qt::LeftEdge);
+ const int nextRightColumn = nextVisibleEdgeIndexAroundLoadedTable(Qt::RightEdge);
+ const int nextTopRow = nextVisibleEdgeIndexAroundLoadedTable(Qt::TopEdge);
+ const int nextBottomRow = nextVisibleEdgeIndexAroundLoadedTable(Qt::BottomEdge);
+
+ if (syncHorizontally) {
+ const auto syncView_d = syncView->d_func();
+ origin.rx() = syncView_d->origin.x();
+ endExtent.rwidth() = syncView_d->endExtent.width();
+ hData.markExtentsDirty();
+ } else if (nextLeftColumn == kEdgeIndexAtEnd) {
+ // There are no more columns to load on the left side of the table.
+ // In that case, we ensure that the origin match the beginning of the table.
+ if (loadedTableOuterRect.left() > viewportRect.left()) {
+ // We have a blank area at the left end of the viewport. In that case we don't have time to
+ // wait for the viewport to move (after changing origin), since that will take an extra
+ // update cycle, which will be visible as a blink. Instead, unless the blank spot is just
+ // us overshooting, we brute force the loaded table inside the already existing viewport.
+ if (loadedTableOuterRect.left() > origin.x()) {
+ const qreal diff = loadedTableOuterRect.left() - origin.x();
+ loadedTableOuterRect.moveLeft(loadedTableOuterRect.left() - diff);
+ loadedTableInnerRect.moveLeft(loadedTableInnerRect.left() - diff);
+ tableMovedHorizontally = true;
+ }
}
- } else {
- if (loadedTableOuterRect.left() <= 0) {
- // The table rect is at origin, or outside. But we still have
- // more visible columns to the left. So we need to make some
- // space so that they can be flicked in.
- loadedTableOuterRect.moveLeft(flickMargin);
- layoutNeeded = true;
+ origin.rx() = loadedTableOuterRect.left();
+ hData.markExtentsDirty();
+ } else if (loadedTableOuterRect.left() <= origin.x() + cellSpacing.width()) {
+ // The table rect is at the origin, or outside, but we still have more
+ // visible columns to the left. So we try to guesstimate how much space
+ // the rest of the columns will occupy, and move the origin accordingly.
+ const int columnsRemaining = nextLeftColumn + 1;
+ const qreal remainingColumnWidths = columnsRemaining * averageEdgeSize.width();
+ const qreal remainingSpacing = columnsRemaining * cellSpacing.width();
+ const qreal estimatedRemainingWidth = remainingColumnWidths + remainingSpacing;
+ origin.rx() = loadedTableOuterRect.left() - estimatedRemainingWidth;
+ hData.markExtentsDirty();
+ } else if (nextRightColumn == kEdgeIndexAtEnd) {
+ // There are no more columns to load on the right side of the table.
+ // In that case, we ensure that the end of the content view match the end of the table.
+ if (loadedTableOuterRect.right() < viewportRect.right()) {
+ // We have a blank area at the right end of the viewport. In that case we don't have time to
+ // wait for the viewport to move (after changing endExtent), since that will take an extra
+ // update cycle, which will be visible as a blink. Instead, unless the blank spot is just
+ // us overshooting, we brute force the loaded table inside the already existing viewport.
+ const qreal w = qMin(viewportRect.right(), q->contentWidth() + endExtent.width());
+ if (loadedTableOuterRect.right() < w) {
+ const qreal diff = loadedTableOuterRect.right() - w;
+ loadedTableOuterRect.moveRight(loadedTableOuterRect.right() - diff);
+ loadedTableInnerRect.moveRight(loadedTableInnerRect.right() - diff);
+ tableMovedHorizontally = true;
+ }
}
+ endExtent.rwidth() = loadedTableOuterRect.right() - q->contentWidth();
+ hData.markExtentsDirty();
+ } else if (loadedTableOuterRect.right() >= q->contentWidth() + endExtent.width() - cellSpacing.width()) {
+ // The right-most column is outside the end of the content view, and we
+ // still have more visible columns in the model. This can happen if the application
+ // has set a fixed content width.
+ const int columnsRemaining = tableSize.width() - nextRightColumn;
+ const qreal remainingColumnWidths = columnsRemaining * averageEdgeSize.width();
+ const qreal remainingSpacing = columnsRemaining * cellSpacing.width();
+ const qreal estimatedRemainingWidth = remainingColumnWidths + remainingSpacing;
+ const qreal pixelsOutsideContentWidth = loadedTableOuterRect.right() - q->contentWidth();
+ endExtent.rwidth() = pixelsOutsideContentWidth + estimatedRemainingWidth;
+ hData.markExtentsDirty();
}
- if (noMoreRows) {
- if (!qFuzzyIsNull(loadedTableOuterRect.top())) {
- loadedTableOuterRect.moveTop(0);
- layoutNeeded = true;
+ if (syncVertically) {
+ const auto syncView_d = syncView->d_func();
+ origin.ry() = syncView_d->origin.y();
+ endExtent.rheight() = syncView_d->endExtent.height();
+ vData.markExtentsDirty();
+ } else if (nextTopRow == kEdgeIndexAtEnd) {
+ // There are no more rows to load on the top side of the table.
+ // In that case, we ensure that the origin match the beginning of the table.
+ if (loadedTableOuterRect.top() > viewportRect.top()) {
+ // We have a blank area at the top of the viewport. In that case we don't have time to
+ // wait for the viewport to move (after changing origin), since that will take an extra
+ // update cycle, which will be visible as a blink. Instead, unless the blank spot is just
+ // us overshooting, we brute force the loaded table inside the already existing viewport.
+ if (loadedTableOuterRect.top() > origin.y()) {
+ const qreal diff = loadedTableOuterRect.top() - origin.y();
+ loadedTableOuterRect.moveTop(loadedTableOuterRect.top() - diff);
+ loadedTableInnerRect.moveTop(loadedTableInnerRect.top() - diff);
+ tableMovedVertically = true;
+ }
}
- } else {
- if (loadedTableOuterRect.top() <= 0) {
- loadedTableOuterRect.moveTop(flickMargin);
- layoutNeeded = true;
+ origin.ry() = loadedTableOuterRect.top();
+ vData.markExtentsDirty();
+ } else if (loadedTableOuterRect.top() <= origin.y() + cellSpacing.height()) {
+ // The table rect is at the origin, or outside, but we still have more
+ // visible rows at the top. So we try to guesstimate how much space
+ // the rest of the rows will occupy, and move the origin accordingly.
+ const int rowsRemaining = nextTopRow + 1;
+ const qreal remainingRowHeights = rowsRemaining * averageEdgeSize.height();
+ const qreal remainingSpacing = rowsRemaining * cellSpacing.height();
+ const qreal estimatedRemainingHeight = remainingRowHeights + remainingSpacing;
+ origin.ry() = loadedTableOuterRect.top() - estimatedRemainingHeight;
+ vData.markExtentsDirty();
+ } else if (nextBottomRow == kEdgeIndexAtEnd) {
+ // There are no more rows to load on the bottom side of the table.
+ // In that case, we ensure that the end of the content view match the end of the table.
+ if (loadedTableOuterRect.bottom() < viewportRect.bottom()) {
+ // We have a blank area at the bottom of the viewport. In that case we don't have time to
+ // wait for the viewport to move (after changing endExtent), since that will take an extra
+ // update cycle, which will be visible as a blink. Instead, unless the blank spot is just
+ // us overshooting, we brute force the loaded table inside the already existing viewport.
+ const qreal h = qMin(viewportRect.bottom(), q->contentHeight() + endExtent.height());
+ if (loadedTableOuterRect.bottom() < h) {
+ const qreal diff = loadedTableOuterRect.bottom() - h;
+ loadedTableOuterRect.moveBottom(loadedTableOuterRect.bottom() - diff);
+ loadedTableInnerRect.moveBottom(loadedTableInnerRect.bottom() - diff);
+ tableMovedVertically = true;
+ }
+ }
+ endExtent.rheight() = loadedTableOuterRect.bottom() - q->contentHeight();
+ vData.markExtentsDirty();
+ } else if (loadedTableOuterRect.bottom() >= q->contentHeight() + endExtent.height() - cellSpacing.height()) {
+ // The bottom-most row is outside the end of the content view, and we
+ // still have more visible rows in the model. This can happen if the application
+ // has set a fixed content height.
+ const int rowsRemaining = tableSize.height() - nextBottomRow;
+ const qreal remainingRowHeigts = rowsRemaining * averageEdgeSize.height();
+ const qreal remainingSpacing = rowsRemaining * cellSpacing.height();
+ const qreal estimatedRemainingHeight = remainingRowHeigts + remainingSpacing;
+ const qreal pixelsOutsideContentHeight = loadedTableOuterRect.bottom() - q->contentHeight();
+ endExtent.rheight() = pixelsOutsideContentHeight + estimatedRemainingHeight;
+ vData.markExtentsDirty();
+ }
+
+ if (tableMovedHorizontally || tableMovedVertically) {
+ qCDebug(lcTableViewDelegateLifecycle) << "move table to" << loadedTableOuterRect;
+
+ // relayoutTableItems() will take care of moving the existing
+ // delegate items into the new loadedTableOuterRect.
+ relayoutTableItems();
+
+ // Inform the sync children that they need to rebuild to stay in sync
+ for (auto syncChild : qAsConst(syncChildren)) {
+ auto syncChild_d = syncChild->d_func();
+ syncChild_d->scheduledRebuildOptions |= RebuildOption::ViewportOnly;
+ if (tableMovedHorizontally)
+ syncChild_d->scheduledRebuildOptions |= RebuildOption::CalculateNewTopLeftColumn;
+ if (tableMovedVertically)
+ syncChild_d->scheduledRebuildOptions |= RebuildOption::CalculateNewTopLeftRow;
}
}
- if (layoutNeeded) {
- qCDebug(lcTableViewDelegateLifecycle);
- relayoutTableItems();
+ if (hData.minExtentDirty || vData.minExtentDirty) {
+ qCDebug(lcTableViewDelegateLifecycle) << "move origin and endExtent to:" << origin << endExtent;
+ // updateBeginningEnd() will let the new extents take effect. This will also change the
+ // visualArea of the flickable, which again will cause any attached scrollbars to adjust
+ // the position of the handle. Note the latter will cause the viewport to move once more.
+ updateBeginningEnd();
}
}
@@ -1413,7 +1542,6 @@ void QQuickTableViewPrivate::processLoadRequest()
switch (loadRequest.edge()) {
case Qt::LeftEdge:
case Qt::TopEdge:
- enforceTableAtOrigin();
break;
case Qt::RightEdge:
updateAverageEdgeSize();
@@ -1424,6 +1552,7 @@ void QQuickTableViewPrivate::processLoadRequest()
updateContentHeight();
break;
}
+ updateExtents();
drainReusePoolAfterLoadRequest();
}
@@ -1638,6 +1767,14 @@ void QQuickTableViewPrivate::beginRebuildTable()
else if (rebuildOptions & RebuildOption::ViewportOnly)
releaseLoadedItems(reusableFlag);
+ if (rebuildOptions & RebuildOption::All) {
+ origin = QPointF(0, 0);
+ endExtent = QSizeF(0, 0);
+ hData.markExtentsDirty();
+ vData.markExtentsDirty();
+ updateBeginningEnd();
+ }
+
loadedColumns.clear();
loadedRows.clear();
loadedTableOuterRect = QRect();
@@ -1704,6 +1841,7 @@ void QQuickTableViewPrivate::layoutAfterLoadingInitialTable()
updateAverageEdgeSize();
updateContentWidth();
updateContentHeight();
+ updateExtents();
}
void QQuickTableViewPrivate::unloadEdge(Qt::Edge edge)
@@ -2283,7 +2421,6 @@ void QQuickTableViewPrivate::modelResetCallback()
void QQuickTableViewPrivate::scheduleRebuildIfFastFlick()
{
Q_Q(QQuickTableView);
-
// If the viewport has moved more than one page vertically or horizontally, we switch
// strategy from refilling edges around the current table to instead rebuild the table
// from scratch inside the new viewport. This will greatly improve performance when flicking
@@ -2374,6 +2511,26 @@ QQuickTableView::QQuickTableView(QQuickTableViewPrivate &dd, QQuickItem *parent)
setFlag(QQuickItem::ItemIsFocusScope);
}
+qreal QQuickTableView::minXExtent() const
+{
+ return QQuickFlickable::minXExtent() - d_func()->origin.x();
+}
+
+qreal QQuickTableView::maxXExtent() const
+{
+ return QQuickFlickable::maxXExtent() - d_func()->endExtent.width();
+}
+
+qreal QQuickTableView::minYExtent() const
+{
+ return QQuickFlickable::minYExtent() - d_func()->origin.y();
+}
+
+qreal QQuickTableView::maxYExtent() const
+{
+ return QQuickFlickable::maxYExtent() - d_func()->endExtent.height();
+}
+
int QQuickTableView::rows() const
{
return d_func()->tableSize.height();
diff --git a/src/quick/items/qquicktableview_p.h b/src/quick/items/qquicktableview_p.h
index 3d46221574..3b113efa4f 100644
--- a/src/quick/items/qquicktableview_p.h
+++ b/src/quick/items/qquicktableview_p.h
@@ -147,6 +147,11 @@ private:
Q_DISABLE_COPY(QQuickTableView)
Q_DECLARE_PRIVATE(QQuickTableView)
+ qreal minXExtent() const override;
+ qreal maxXExtent() const override;
+ qreal minYExtent() const override;
+ qreal maxYExtent() const override;
+
Q_PRIVATE_SLOT(d_func(), void _q_componentFinalized())
};
diff --git a/src/quick/items/qquicktableview_p_p.h b/src/quick/items/qquicktableview_p_p.h
index 748a1478ec..b66ac66dec 100644
--- a/src/quick/items/qquicktableview_p_p.h
+++ b/src/quick/items/qquicktableview_p_p.h
@@ -251,6 +251,9 @@ public:
QRectF loadedTableOuterRect;
QRectF loadedTableInnerRect;
+ QPointF origin = QPointF(0, 0);
+ QSizeF endExtent = QSizeF(0, 0);
+
QRectF viewportRect = QRectF(0, 0, -1, -1);
QSize tableSize;
@@ -350,7 +353,7 @@ public:
void updateAverageEdgeSize();
void forceLayout();
- void enforceTableAtOrigin();
+ void updateExtents();
void syncLoadedTableRectFromLoadedTable();
void syncLoadedTableFromLoadRequest();
diff --git a/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp b/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp
index 0f5ad57127..d03f08ec6a 100644
--- a/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp
+++ b/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp
@@ -123,6 +123,9 @@ private slots:
void checkContentWidthAndHeight();
void checkPageFlicking();
void checkExplicitContentWidthAndHeight();
+ void checkExtents_origin();
+ void checkExtents_endExtent();
+ void checkExtents_moveTableToEdge();
void checkContentXY();
void noDelegate();
void changeDelegateDuringUpdate();
@@ -760,6 +763,164 @@ void tst_QQuickTableView::checkExplicitContentWidthAndHeight()
QCOMPARE(tableView->contentHeight(), 1000);
}
+void tst_QQuickTableView::checkExtents_origin()
+{
+ // Check that if the beginning of the content view doesn't match the
+ // actual size of the table, origin will be adjusted to make it fit.
+ LOAD_TABLEVIEW("contentwidthheight.qml");
+
+ const int rows = 10;
+ const int columns = rows;
+ const qreal columnWidth = 100;
+ const qreal rowHeight = 100;
+ const qreal actualTableSize = columns * columnWidth;
+
+ // Set a content size that is far too large
+ // compared to the size of the table.
+ tableView->setContentWidth(actualTableSize * 2);
+ tableView->setContentHeight(actualTableSize * 2);
+ tableView->setRowSpacing(0);
+ tableView->setColumnSpacing(0);
+ tableView->setLeftMargin(0);
+ tableView->setRightMargin(0);
+ tableView->setTopMargin(0);
+ tableView->setBottomMargin(0);
+
+ auto model = TestModelAsVariant(rows, columns);
+ tableView->setModel(model);
+
+ WAIT_UNTIL_POLISHED;
+
+ // Flick slowly to column 5 (to avoid rebuilds). Flick two columns at a
+ // time to ensure that we create a gap before TableView gets a chance to
+ // adjust endExtent first. This gap on the right side will make TableView
+ // move the table to move to the edge. Because of this, the table will not
+ // be aligned at the start of the content view when we next flick back again.
+ // And this will cause origin to move.
+ for (int x = 0; x <= 6; x += 2) {
+ tableView->setContentX(x * columnWidth);
+ tableView->setContentY(x * rowHeight);
+ }
+
+ // Check that the table has now been moved one column to the right
+ // (One column because that's how far outside the table we ended up flicking above).
+ QCOMPARE(tableViewPrivate->loadedTableOuterRect.right(), actualTableSize + columnWidth);
+
+ // Flick back one column at a time so that TableView detects that the first
+ // column is not at the origin before the "table move" logic kicks in. This
+ // will make TableView adjust the origin.
+ for (int x = 6; x >= 0; x -= 1) {
+ tableView->setContentX(x * columnWidth);
+ tableView->setContentY(x * rowHeight);
+ }
+
+ // The origin will be moved with the same offset that the table was
+ // moved on the right side earlier, which is one column length.
+ QCOMPARE(tableViewPrivate->origin.x(), columnWidth);
+ QCOMPARE(tableViewPrivate->origin.y(), rowHeight);
+}
+
+void tst_QQuickTableView::checkExtents_endExtent()
+{
+ // Check that if we the content view size doesn't match the actual size
+ // of the table, endExtent will be adjusted to make it fit (so that
+ // e.g the the flicking will bounce to a stop at the edge of the table).
+ LOAD_TABLEVIEW("contentwidthheight.qml");
+
+ const int rows = 10;
+ const int columns = rows;
+ const qreal columnWidth = 100;
+ const qreal rowHeight = 100;
+ const qreal actualTableSize = columns * columnWidth;
+
+ // Set a content size that is far too large
+ // compared to the size of the table.
+ tableView->setContentWidth(actualTableSize * 2);
+ tableView->setContentHeight(actualTableSize * 2);
+ tableView->setRowSpacing(0);
+ tableView->setColumnSpacing(0);
+ tableView->setLeftMargin(0);
+ tableView->setRightMargin(0);
+ tableView->setTopMargin(0);
+ tableView->setBottomMargin(0);
+
+ auto model = TestModelAsVariant(rows, columns);
+ tableView->setModel(model);
+
+ WAIT_UNTIL_POLISHED;
+
+ // Flick slowly to column 5 (to avoid rebuilds). This will flick the table to
+ // the last column in the model. But since there still is a lot space left in
+ // the content view, endExtent will be set accordingly to compensate.
+ for (int x = 1; x <= 5; x++)
+ tableView->setContentX(x * columnWidth);
+ QCOMPARE(tableViewPrivate->rightColumn(), columns - 1);
+ qreal expectedEndExtentWidth = actualTableSize - tableView->contentWidth();
+ QCOMPARE(tableViewPrivate->endExtent.width(), expectedEndExtentWidth);
+
+ for (int y = 1; y <= 5; y++)
+ tableView->setContentY(y * rowHeight);
+ QCOMPARE(tableViewPrivate->bottomRow(), rows - 1);
+ qreal expectedEndExtentHeight = actualTableSize - tableView->contentHeight();
+ QCOMPARE(tableViewPrivate->endExtent.height(), expectedEndExtentHeight);
+}
+
+void tst_QQuickTableView::checkExtents_moveTableToEdge()
+{
+ // Check that if we the content view size doesn't match the actual
+ // size of the table, and we fast-flick the viewport to outside
+ // the table, we end up moving the table back into the viewport to
+ // avoid any visual glitches.
+ LOAD_TABLEVIEW("contentwidthheight.qml");
+
+ const int rows = 10;
+ const int columns = rows;
+ const qreal columnWidth = 100;
+ const qreal rowHeight = 100;
+ const qreal actualTableSize = columns * columnWidth;
+
+ // Set a content size that is far to large
+ // compared to the size of the table.
+ tableView->setContentWidth(actualTableSize * 2);
+ tableView->setContentHeight(actualTableSize * 2);
+ tableView->setRowSpacing(0);
+ tableView->setColumnSpacing(0);
+ tableView->setLeftMargin(0);
+ tableView->setRightMargin(0);
+ tableView->setTopMargin(0);
+ tableView->setBottomMargin(0);
+
+ auto model = TestModelAsVariant(rows, columns);
+ tableView->setModel(model);
+
+ WAIT_UNTIL_POLISHED;
+
+ // Flick slowly to column 5 (to avoid rebuilds). Flick two columns at a
+ // time to ensure that we create a gap before TableView gets a chance to
+ // adjust endExtent first. This gap on the right side will make TableView
+ // move the table to the edge (in addition to adjusting the extents, but that
+ // will happen in a subsequent polish, and is not for this test verify).
+ for (int x = 0; x <= 6; x += 2)
+ tableView->setContentX(x * columnWidth);
+ QCOMPARE(tableViewPrivate->rightColumn(), columns - 1);
+ QCOMPARE(tableViewPrivate->loadedTableOuterRect, tableViewPrivate->viewportRect);
+
+ for (int y = 0; y <= 6; y += 2)
+ tableView->setContentY(y * rowHeight);
+ QCOMPARE(tableViewPrivate->bottomRow(), rows - 1);
+ QCOMPARE(tableViewPrivate->loadedTableOuterRect, tableViewPrivate->viewportRect);
+
+ for (int x = 6; x >= 0; x -= 2)
+ tableView->setContentX(x * columnWidth);
+ QCOMPARE(tableViewPrivate->leftColumn(), 0);
+ QCOMPARE(tableViewPrivate->loadedTableOuterRect, tableViewPrivate->viewportRect);
+
+ for (int y = 6; y >= 0; y -= 2)
+ tableView->setContentY(y * rowHeight);
+ QCOMPARE(tableViewPrivate->topRow(), 0);
+ QCOMPARE(tableViewPrivate->loadedTableOuterRect, tableViewPrivate->viewportRect);
+}
+
void tst_QQuickTableView::checkContentXY()
{
// Check that you can bind contentX and contentY to