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authorMitch Curtis <mitch.curtis@qt.io>2016-06-07 15:10:17 +0200
committerMitch Curtis <mitch.curtis@qt.io>2016-06-08 07:49:13 +0000
commit6887fa0baf0f0e09a3dda74390236b27619f76d4 (patch)
tree21e4d83f8d854393bbf7a8e6170d1dc495242bb6
parentcb8ce2bfaffc42aedeeaf5e68f7e5b481ba4c95b (diff)
Fix 'Threaded Render Loop' docs
Change-Id: I682a4765d1e0173664460fe4e163949d968d97d7 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 9ccb05cdf1..516630d034 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -214,7 +214,7 @@ user input. An event is posted to the render thread to initiate a new
frame.
\li The render thread prepares to draw a new frame and makes the
-OpenGL context current and initiates a blocks on the GUI thread.
+OpenGL context current and initiates a block on the GUI thread.
\li While the render thread is preparing the new frame, the GUI thread
calls QQuickItem::updatePolish() to do final touch-up of items before