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authorLars Knoll <lars.knoll@qt.io>2017-10-31 15:51:47 +0100
committerLars Knoll <lars.knoll@qt.io>2017-11-03 15:37:51 +0000
commit7d5fe797061c25d85ec4d7a91b9f827763c8851e (patch)
treed65b875ce57714834a1aea008062d7d6815ff6cd
parente180ab18c1e5dabcbf5965325fb957bd745d4e97 (diff)
Clean up handling of opaqueness in the SW renderer
And check whether nine patch pixmaps are opaque as well. Change-Id: I23f2cb675b923eace849a1c0ad71efe1446c86c4 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> Reviewed-by: Volker Krause <volker.krause@kdab.com>
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp39
2 files changed, 15 insertions, 26 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
index 9f1913205b..114137fb55 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
@@ -133,6 +133,8 @@ public:
QRectF bounds() const;
+ bool isOpaque() const { return !m_pixmap.hasAlphaChannel(); }
+
private:
QPixmap m_pixmap;
QRectF m_bounds;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index b8b0972113..781d565ce4 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -134,72 +134,58 @@ void QSGSoftwareRenderableNode::update()
{
// Update the Node properties
m_isDirty = true;
+ m_isOpaque = false;
QRectF boundingRect;
switch (m_nodeType) {
case QSGSoftwareRenderableNode::SimpleRect:
- if (m_handle.simpleRectNode->color().alpha() == 255 && !m_transform.isRotating())
+ if (m_handle.simpleRectNode->color().alpha() == 255)
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleRectNode->rect();
break;
case QSGSoftwareRenderableNode::SimpleTexture:
- if (!m_handle.simpleTextureNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
+ if (!m_handle.simpleTextureNode->texture()->hasAlphaChannel())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleTextureNode->rect();
break;
case QSGSoftwareRenderableNode::Image:
- m_isOpaque = !m_handle.imageNode->pixmap().hasAlphaChannel() && !m_transform.isRotating();
+ m_isOpaque = !m_handle.imageNode->pixmap().hasAlphaChannel();
boundingRect = m_handle.imageNode->rect().toRect();
break;
case QSGSoftwareRenderableNode::Painter:
- if (m_handle.painterNode->opaquePainting() && !m_transform.isRotating())
+ if (m_handle.painterNode->opaquePainting())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = QRectF(0, 0, m_handle.painterNode->size().width(), m_handle.painterNode->size().height());
break;
case QSGSoftwareRenderableNode::Rectangle:
- if (m_handle.rectangleNode->isOpaque() && !m_transform.isRotating())
+ if (m_handle.rectangleNode->isOpaque())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.rectangleNode->rect();
break;
case QSGSoftwareRenderableNode::Glyph:
// Always has alpha
- m_isOpaque = false;
-
boundingRect = m_handle.glpyhNode->boundingRect();
break;
case QSGSoftwareRenderableNode::NinePatch:
- // Difficult to tell, assume non-opaque
- m_isOpaque = false;
+ m_isOpaque = m_handle.ninePatchNode->isOpaque();
boundingRect = m_handle.ninePatchNode->bounds();
break;
case QSGSoftwareRenderableNode::SimpleRectangle:
- if (m_handle.simpleRectangleNode->color().alpha() == 255 && !m_transform.isRotating())
+ if (m_handle.simpleRectangleNode->color().alpha() == 255)
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleRectangleNode->rect();
break;
case QSGSoftwareRenderableNode::SimpleImage:
- if (!m_handle.simpleImageNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
+ if (!m_handle.simpleImageNode->texture()->hasAlphaChannel())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleImageNode->rect();
break;
@@ -210,10 +196,8 @@ void QSGSoftwareRenderableNode::update()
break;
#endif
case QSGSoftwareRenderableNode::RenderNode:
- if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering) && !m_transform.isRotating())
+ if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering))
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.renderNode->rect();
break;
@@ -221,6 +205,9 @@ void QSGSoftwareRenderableNode::update()
break;
}
+ if (m_transform.isRotating())
+ m_isOpaque = false;
+
const QRectF transformedRect = m_transform.mapRect(boundingRect);
m_boundingRectMin = toRectMin(transformedRect);
m_boundingRectMax = toRectMax(transformedRect);