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authorUlf Hermann <ulf.hermann@qt.io>2019-09-30 13:21:47 +0200
committerUlf Hermann <ulf.hermann@qt.io>2019-10-02 11:20:05 +0200
commitabc0fc64b3d797af4d47cd2f7e3df68a3114c120 (patch)
treecfc11f3a5c8ee5acf03ea3ca8264388435d04782
parent50e76d84bf6935e5d517c64c46b32c50d1e14ba9 (diff)
QQuickWindow: Don't leak the animation controller
There are ways to close the window without hitting the code paths in the render loops that delete the animation controller. Probably if no frame was ever rendered. Change-Id: If3e9d2051525c4ff50eda19084c967578fe4f4b0 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp2
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp4
-rw-r--r--src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp2
-rw-r--r--src/quick/items/qquickrendercontrol.cpp3
-rw-r--r--src/quick/items/qquickwindow.cpp2
-rw-r--r--src/quick/items/qquickwindow_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp5
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp5
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp2
-rw-r--r--src/quick/util/qquickanimatorjob.cpp2
12 files changed, 17 insertions, 16 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
index 0d501f48c0..4a6894e69e 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
@@ -148,7 +148,7 @@ void QSGD3D12RenderLoop::windowDestroyed(QQuickWindow *window)
delete rc;
delete engine;
- delete wd->animationController;
+ wd->animationController.reset();
}
void QSGD3D12RenderLoop::exposeWindow(QQuickWindow *window)
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
index f505df1e5a..4302a9119b 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
@@ -373,7 +373,7 @@ bool QSGD3D12RenderThread::event(QEvent *e)
QCoreApplication::processEvents();
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
if (wme->destroying)
- delete wd->animationController;
+ wd->animationController.reset();
}
if (wme->destroying)
active = false;
@@ -1006,7 +1006,7 @@ void QSGD3D12ThreadedRenderLoop::handleExposure(QQuickWindow *window)
if (Q_UNLIKELY(debug_loop()))
qDebug("starting render thread");
// Push a few things to the render thread.
- QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController;
+ QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController.data();
if (controller->thread() != w->thread)
controller->moveToThread(w->thread);
if (w->thread->thread() == QThread::currentThread()) {
diff --git a/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp b/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp
index 94f7f76036..69b10fcdee 100644
--- a/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp
+++ b/src/plugins/scenegraph/openvg/qsgopenvgrenderloop.cpp
@@ -96,7 +96,7 @@ void QSGOpenVGRenderLoop::windowDestroyed(QQuickWindow *window)
vg->doneCurrent();
}
- delete d->animationController;
+ d->animationController.reset();
}
void QSGOpenVGRenderLoop::exposureChanged(QQuickWindow *window)
diff --git a/src/quick/items/qquickrendercontrol.cpp b/src/quick/items/qquickrendercontrol.cpp
index 83b3372ed9..addd52cb1d 100644
--- a/src/quick/items/qquickrendercontrol.cpp
+++ b/src/quick/items/qquickrendercontrol.cpp
@@ -188,8 +188,7 @@ void QQuickRenderControlPrivate::windowDestroyed()
if (window) {
rc->invalidate();
- delete QQuickWindowPrivate::get(window)->animationController;
- QQuickWindowPrivate::get(window)->animationController = nullptr;
+ QQuickWindowPrivate::get(window)->animationController.reset();
#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
if (QOpenGLContext::currentContext())
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index e00789be85..98f5d8a8c1 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -644,7 +644,7 @@ void QQuickWindowPrivate::init(QQuickWindow *c, QQuickRenderControl *control)
q->setVulkanInstance(QSGRhiSupport::vulkanInstance());
#endif
- animationController = new QQuickAnimatorController(q);
+ animationController.reset(new QQuickAnimatorController(q));
QObject::connect(context, SIGNAL(initialized()), q, SIGNAL(sceneGraphInitialized()), Qt::DirectConnection);
QObject::connect(context, SIGNAL(invalidated()), q, SIGNAL(sceneGraphInvalidated()), Qt::DirectConnection);
diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h
index becbae7fe3..7d1767c40e 100644
--- a/src/quick/items/qquickwindow_p.h
+++ b/src/quick/items/qquickwindow_p.h
@@ -254,7 +254,7 @@ public:
QSGRenderLoop *windowManager;
QQuickRenderControl *renderControl;
- QQuickAnimatorController *animationController;
+ QScopedPointer<QQuickAnimatorController> animationController;
QScopedPointer<QTouchEvent> delayedTouch;
int pointerEventRecursionGuard;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index f5a41410ee..c97dcb9326 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -100,7 +100,7 @@ void QSGSoftwareRenderLoop::windowDestroyed(QQuickWindow *window)
rc->invalidate();
}
- delete d->animationController;
+ d->animationController.reset();
}
void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index 2d4dcd928d..c6b463bb02 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -292,7 +292,7 @@ bool QSGSoftwareRenderThread::event(QEvent *e)
QCoreApplication::processEvents();
QCoreApplication::sendPostedEvents(nullptr, QEvent::DeferredDelete);
if (wme->destroying)
- delete wd->animationController;
+ wd->animationController.reset();
}
if (wme->destroying)
active = false;
@@ -844,7 +844,8 @@ void QSGSoftwareThreadedRenderLoop::handleExposure(QQuickWindow *window)
if (!w->thread->isRunning()) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "starting render thread");
// Push a few things to the render thread.
- QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController;
+ QQuickAnimatorController *controller
+ = QQuickWindowPrivate::get(w->window)->animationController.get();
if (controller->thread() != w->thread)
controller->moveToThread(w->thread);
if (w->thread->thread() == QThread::currentThread()) {
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index e69d25aab3..ba231f8159 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -436,7 +436,7 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
gl->doneCurrent();
}
- delete d->animationController;
+ d->animationController.reset();
}
void QSGGuiThreadRenderLoop::handleDeviceLoss()
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 3689f6501f..86d9590863 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -564,7 +564,7 @@ void QSGRenderThread::invalidateGraphics(QQuickWindow *window, bool inDestructor
QCoreApplication::processEvents();
QCoreApplication::sendPostedEvents(nullptr, QEvent::DeferredDelete);
if (inDestructor)
- delete dd->animationController;
+ dd->animationController.reset();
if (current && gl)
gl->doneCurrent();
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- invalidating scene graph");
@@ -1302,7 +1302,8 @@ void QSGThreadedRenderLoop::handleExposure(QQuickWindow *window)
}
}
- QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController;
+ QQuickAnimatorController *controller
+ = QQuickWindowPrivate::get(w->window)->animationController.get();
if (controller->thread() != w->thread)
controller->moveToThread(w->thread);
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 220c70c299..5b48b86568 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -269,7 +269,7 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
m_gl->doneCurrent();
}
- delete d->animationController;
+ d->animationController.reset();
}
bool QSGWindowsRenderLoop::anyoneShowing() const
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp
index 03be78ab15..a9caedec4f 100644
--- a/src/quick/util/qquickanimatorjob.cpp
+++ b/src/quick/util/qquickanimatorjob.cpp
@@ -207,7 +207,7 @@ void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window)
stop();
} else if (!m_controller && m_job) {
- m_controller = QQuickWindowPrivate::get(window)->animationController;
+ m_controller = QQuickWindowPrivate::get(window)->animationController.get();
if (window->isSceneGraphInitialized())
readyToAnimate();
else