diff options
author | Mitch Curtis <mitch.curtis@theqtcompany.com> | 2015-12-21 09:58:42 +0100 |
---|---|---|
committer | Mitch Curtis <mitch.curtis@theqtcompany.com> | 2015-12-21 09:17:40 +0000 |
commit | b95c258f23257686749de208bd3ddc19b9518d2f (patch) | |
tree | 3b75aca599416ff304f5215e406a39e099bbd0e7 | |
parent | 839d2d3e2368bc8e107d22203b0611c852f54319 (diff) |
Improve Scene Graph and Rendering documentation
Change-Id: I4046e267d4c3a5eae9d3977b2d5f11987c4d1206
Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index 187085a5d8..443d189f58 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -164,9 +164,9 @@ a rectangular geometry with a texture material. \section1 Scene Graph and Rendering The rendering of the scene graph happens internally in the -QQuickWindow class, and there is no public API to access it. There are +QQuickWindow class, and there is no public API to access it. There are, however, a few places in the rendering pipeline where the user can -attach application code. This can be to add custom scene graph +attach application code. This can be used to add custom scene graph content or render raw OpenGL content. The integration points are defined by the render loop. |