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authorMitch Curtis <mitch.curtis@qt.io>2016-06-07 15:22:12 +0200
committerMitch Curtis <mitch.curtis@qt.io>2016-06-08 07:49:18 +0000
commitcd0efef04bd45eca6cc72b5a000e4e5586153290 (patch)
treee7d0f16a230e0343dffc5aa5f9ee726b14d91aa5
parent6887fa0baf0f0e09a3dda74390236b27619f76d4 (diff)
Fix spelling error in QSGNode docs
Change-Id: I9ece132b87a8de06924e71b6f5fc552a14dea336 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index c09af7c0a3..48f5854a54 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -331,12 +331,12 @@ QSGNode::~QSGNode()
to the scene graph and will cause the preprocess() function to be called
for every frame the node is rendered.
- The preprocess function is called before the update pass that propegates
+ The preprocess function is called before the update pass that propagates
opacity and transformations through the scene graph. That means that
functions like QSGOpacityNode::combinedOpacity() and
QSGTransformNode::combinedMatrix() will not contain up-to-date values.
If such values are changed during the preprocess, these changes will be
- propegated through the scene graph before it is rendered.
+ propagated through the scene graph before it is rendered.
\warning Beware of deleting nodes while they are being preprocessed. It is
possible, with a small performance hit, to delete a single node during its
@@ -1331,7 +1331,7 @@ const qreal OPACITY_THRESHOLD = 0.001;
Sets the opacity of this node to \a opacity.
Before rendering the graph, the renderer will do an update pass
- over the subtree to propegate the opacity to its children.
+ over the subtree to propagate the opacity to its children.
The value will be bounded to the range 0 to 1.
*/