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authorGunnar Sletta <gunnar.sletta@nokia.com>2011-08-10 15:35:52 +0200
committerKim M. Kalland <kim.kalland@nokia.com>2011-08-11 10:21:33 +0200
commit1ddef09c351f2899b1662ddd1de190c0d0a8b7bf (patch)
treeb5bf5d470e992a7aded0908ba34e3d10d6688298
parent2b28e1f18c3d9f8f7c116669049aaffaa220804a (diff)
improved debug messages a bit
Change-Id: I2f1d90faba1fe508b7638b857b9803e0281de5d4 Reviewed-on: http://codereview.qt.nokia.com/2826 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
-rw-r--r--src/declarative/items/qsgcanvas.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/declarative/items/qsgcanvas.cpp b/src/declarative/items/qsgcanvas.cpp
index 5717ce844e..19e9f9956f 100644
--- a/src/declarative/items/qsgcanvas.cpp
+++ b/src/declarative/items/qsgcanvas.cpp
@@ -1966,7 +1966,7 @@ void QSGCanvasRenderThread::run()
}
#ifdef THREAD_DEBUG
- printf(" RenderThread: exited... Good Night!\n");
+ printf(" RenderThread: render loop exited... Good Night!\n");
#endif
guiContext->doneCurrent();
@@ -1978,6 +1978,10 @@ void QSGCanvasRenderThread::run()
#endif
wake();
unlock();
+
+#ifdef THREAD_DEBUG
+ printf(" RenderThread: All done...\n");
+#endif
}
@@ -2172,6 +2176,11 @@ void QSGCanvasRenderThread::stopRenderThread()
// Actually wait for the thread to terminate. Otherwise we can delete it
// too early and crash.
QThread::wait();
+
+#ifdef THREAD_DEBUG
+ printf("GUI: thread has terminated and we're all good..\n");
+#endif
+
}