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author | Shawn Rutledge <shawn.rutledge@qt.io> | 2020-07-13 23:55:13 +0200 |
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committer | Shawn Rutledge <shawn.rutledge@qt.io> | 2020-07-15 20:53:10 +0200 |
commit | 1204ed14dc11e6343a569646428a7ffddd098f8c (patch) | |
tree | 49ff80392d6ffbb18e6f5b3dbbe5aa366d230ac5 /dependencies.yaml | |
parent | 2967572e129cab889d9c6f89825ef9d77bf1ce63 (diff) |
Begin handling the QEvent refactoring
This is an intermediate step to get Qt Quick working again after
qtbase 4e400369c08db251cd489fec1229398c224d02b4.
- QQuickEventPoint::id() is no longer unique across devices, because now
eventPoint.event.device tells which specific device the event comes from.
(In Qt 5, we could not yet add the device pointer to QInputEvent.)
- However, MultiPointTouchArea's docs say that each pointId is unique,
and so do the HandlerPoint docs (for similar use cases with PointHandler).
So we still need the same hack using a Qt-specific short device ID
to unique-ify the QEventPoint::id(). Now we use the device index
in QInputDevice::devices() as the short ID.
- Otherwise, we trust QInputDevice::systemId() and QEventPoint::id()
more than before.
- Use QMutable* classes from qevent_p.h to continue using setters
that were in QTouchEvent before, etc. But setTouchPoints() is
not there, so we have to make new event instances in a couple of cases.
- QGuiApplicationPrivate::setMouseEventCapsAndVelocity() and
setMouseEventSource() are gone.
- Use (compiler-written) event copy constructors when possible.
Task-number: QTBUG-72173
Change-Id: I3915dc535ae4c5a81cbf333aba9355f01c420c15
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Diffstat (limited to 'dependencies.yaml')
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