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authorShawn Rutledge <shawn.rutledge@qt.io>2020-07-13 23:55:13 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2020-07-15 20:53:10 +0200
commit1204ed14dc11e6343a569646428a7ffddd098f8c (patch)
tree49ff80392d6ffbb18e6f5b3dbbe5aa366d230ac5 /dependencies.yaml
parent2967572e129cab889d9c6f89825ef9d77bf1ce63 (diff)
Begin handling the QEvent refactoring
This is an intermediate step to get Qt Quick working again after qtbase 4e400369c08db251cd489fec1229398c224d02b4. - QQuickEventPoint::id() is no longer unique across devices, because now eventPoint.event.device tells which specific device the event comes from. (In Qt 5, we could not yet add the device pointer to QInputEvent.) - However, MultiPointTouchArea's docs say that each pointId is unique, and so do the HandlerPoint docs (for similar use cases with PointHandler). So we still need the same hack using a Qt-specific short device ID to unique-ify the QEventPoint::id(). Now we use the device index in QInputDevice::devices() as the short ID. - Otherwise, we trust QInputDevice::systemId() and QEventPoint::id() more than before. - Use QMutable* classes from qevent_p.h to continue using setters that were in QTouchEvent before, etc. But setTouchPoints() is not there, so we have to make new event instances in a couple of cases. - QGuiApplicationPrivate::setMouseEventCapsAndVelocity() and setMouseEventSource() are gone. - Use (compiler-written) event copy constructors when possible. Task-number: QTBUG-72173 Change-Id: I3915dc535ae4c5a81cbf333aba9355f01c420c15 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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