diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2011-10-14 10:51:42 +0200 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2011-10-21 11:53:26 +0200 |
commit | bfb3c424abc7c839dc44de0e36024ede99ece736 (patch) | |
tree | b6814d0238bead8518b23c078beb818432de6ce4 /examples/declarative/minehunt/main.cpp | |
parent | 2d119a137f1bc0c8b1113cd6c58413a1b89a4c1c (diff) |
Rename Qt Quick-specific classes to QQuick*
The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Diffstat (limited to 'examples/declarative/minehunt/main.cpp')
-rw-r--r-- | examples/declarative/minehunt/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/declarative/minehunt/main.cpp b/examples/declarative/minehunt/main.cpp index 2ae2cc0558..205835a9c0 100644 --- a/examples/declarative/minehunt/main.cpp +++ b/examples/declarative/minehunt/main.cpp @@ -40,7 +40,7 @@ ****************************************************************************/ #include <QtGui/QGuiApplication> -#include <qsgview.h> +#include <qquickview.h> #include <QtDeclarative/QDeclarativeContext> #include <QtDeclarative/QDeclarativeEngine> @@ -49,12 +49,12 @@ int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); - QSGView canvas; + QQuickView canvas; qmlRegisterType<TileData>(); MinehuntGame* game = new MinehuntGame(); - canvas.setResizeMode(QSGView::SizeRootObjectToView); + canvas.setResizeMode(QQuickView::SizeRootObjectToView); canvas.engine()->rootContext()->setContextObject(game); canvas.setSource(QString("qrc:minehunt.qml")); QObject::connect(canvas.engine(), SIGNAL(quit()), &app, SLOT(quit())); |