diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2011-09-20 17:16:36 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2011-09-21 07:11:25 +0200 |
commit | c07ea77a6201ef5595ff5714fba891be4408fa9a (patch) | |
tree | a76327735961f81130bffeeb9a62f2fcb7fec8bb /examples/declarative/particles/plasmapatrol/content/HelpScreens.qml | |
parent | ef98f5a80369e3f014585edc3dd63a2ec331d1ea (diff) |
Add whitespace
Change-Id: Iad55228ffa86bbf63b12a33d0f00ce734807c071
Reviewed-on: http://codereview.qt-project.org/5199
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'examples/declarative/particles/plasmapatrol/content/HelpScreens.qml')
-rw-r--r-- | examples/declarative/particles/plasmapatrol/content/HelpScreens.qml | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/examples/declarative/particles/plasmapatrol/content/HelpScreens.qml b/examples/declarative/particles/plasmapatrol/content/HelpScreens.qml index c5ae949edd..91bbee5d50 100644 --- a/examples/declarative/particles/plasmapatrol/content/HelpScreens.qml +++ b/examples/declarative/particles/plasmapatrol/content/HelpScreens.qml @@ -45,25 +45,25 @@ SequentialLoader { id: hLdr signal exitDesired Component.onCompleted: advance(); - ParticleSystem{ id: helpSystem } - PlasmaPatrolParticles{ sys: helpSystem } + ParticleSystem { id: helpSystem } + PlasmaPatrolParticles { sys: helpSystem } pages: [ - Component{Item{ + Component {Item { id: story - Text{ + Text { color: "white" text: "Story" font.pixelSize: 48 } /* - Flickable{ + Flickable { y: 60 width: 360 height: 500 contentHeight: txt1.height contentWidth: 360//TODO: Less magic numbers? */ - Text{ + Text { id: txt1 color: "white" y: 60 @@ -77,7 +77,7 @@ You must select one such patrol unit for the border, heading into an inevitable wrapMode: Text.WordWrap } // } - Button{ + Button { x: 20 y: 560 height: 40 @@ -85,7 +85,7 @@ You must select one such patrol unit for the border, heading into an inevitable text: "Next" onClicked: hLdr.advance(); } - Button{ + Button { x: 220 y: 560 height: 40 @@ -94,51 +94,51 @@ You must select one such patrol unit for the border, heading into an inevitable onClicked: hLdr.exitDesired(); } }}, - Component{Item{ + Component {Item { id: ships - Text{ + Text { color: "white" text: "Vessels" font.pixelSize: 48 } - Column{ + Column { spacing: 16 y: 60 - Row{ + Row { height: 128 - Sloop{ + Sloop { system: helpSystem } - Text{ + Text { text: "The nimble sloop" color: "white" font.pixelSize: 18 } } - Row{ + Row { height: 128 - Frigate{ + Frigate { system: helpSystem } - Text{ + Text { text: "The versitile shield frigate" color: "white" font.pixelSize: 18 } } - Row{ + Row { height: 128 - Cruiser{ + Cruiser { system: helpSystem } - Text{ + Text { text: "The armored cruiser" color: "white" font.pixelSize: 18 } } } - Button{ + Button { x: 20 y: 560 height: 40 @@ -146,7 +146,7 @@ You must select one such patrol unit for the border, heading into an inevitable text: "Next" onClicked: hLdr.advance(); } - Button{ + Button { x: 220 y: 560 height: 40 @@ -155,22 +155,22 @@ You must select one such patrol unit for the border, heading into an inevitable onClicked: hLdr.exitDesired(); } }}, - Component{Item{ + Component {Item { id: guns - Text{ + Text { color: "white" text: "Hardpoints" font.pixelSize: 48 } - Column{ + Column { spacing: 16 y: 60 - Row{ + Row { height: 128 - LaserHardpoint{ + LaserHardpoint { system: helpSystem } - Text{ + Text { text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields" width: 332 wrapMode: Text.WordWrap @@ -178,12 +178,12 @@ You must select one such patrol unit for the border, heading into an inevitable font.pixelSize: 18 } } - Row{ + Row { height: 128 - BlasterHardpoint{ + BlasterHardpoint { system: helpSystem } - Text{ + Text { text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser" width: 332 wrapMode: Text.WordWrap @@ -191,12 +191,12 @@ You must select one such patrol unit for the border, heading into an inevitable font.pixelSize: 18 } } - Row{ + Row { height: 128 - CannonHardpoint{ + CannonHardpoint { system: helpSystem } - Text{ + Text { text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser" width: 332 wrapMode: Text.WordWrap @@ -205,7 +205,7 @@ You must select one such patrol unit for the border, heading into an inevitable } } } - Button{ + Button { x: 20 y: 560 height: 40 @@ -213,7 +213,7 @@ You must select one such patrol unit for the border, heading into an inevitable text: "Next" onClicked: hLdr.advance(); } - Button{ + Button { x: 220 y: 560 height: 40 @@ -222,20 +222,20 @@ You must select one such patrol unit for the border, heading into an inevitable onClicked: hLdr.exitDesired(); } }}, - Component{Item{ + Component {Item { id: strategy - Text{ + Text { color: "white" text: "Strategy" font.pixelSize: 48 } - Flickable{ + Flickable { y: 60 width: 360 height: 500 contentHeight: txt1.height contentWidth: 360//TODO: Less magic numbers? - Text{ + Text { id: txt1 color: "white" font.pixelSize: 18 @@ -247,7 +247,7 @@ More to come after thorough playtesting. wrapMode: Text.WordWrap } } - Button{ + Button { x: 20 y: 560 height: 40 @@ -255,7 +255,7 @@ More to come after thorough playtesting. text: "Story" onClicked: {hLdr.at=0; hLdr.advance();} } - Button{ + Button { x: 220 y: 560 height: 40 |