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authorKent Hansen <kent.hansen@nokia.com>2011-09-29 07:17:32 +0200
committerQt by Nokia <qt-info@nokia.com>2011-09-29 07:25:20 +0200
commitc06f94728ba826531210926c972796d119422dad (patch)
treec4991d5c7a4b24538e69caf8f90753b1780aadc8 /examples/declarative/samegame
parent703c808a5649169dd6b9605af273374cd62951d1 (diff)
pulse calls should use ms instead of s
This updates the examples to reflect the API change that was done in commit f0dc82305eb9c9297d73cba67634e9e4bc4f3b84 Change-Id: Id08896cbe3a47adc0b02797faddf50281a24c625 Reviewed-on: http://codereview.qt-project.org/5702 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'examples/declarative/samegame')
-rw-r--r--examples/declarative/samegame/SamegameCore/BoomBlock.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/declarative/samegame/SamegameCore/BoomBlock.qml b/examples/declarative/samegame/SamegameCore/BoomBlock.qml
index df3e9bd8fa..e5d4f4090b 100644
--- a/examples/declarative/samegame/SamegameCore/BoomBlock.qml
+++ b/examples/declarative/samegame/SamegameCore/BoomBlock.qml
@@ -104,7 +104,7 @@ Item {
State {
name: "DeathState"; when: dying == true
- StateChangeScript { script: particles.pulse(0.1); }
+ StateChangeScript { script: particles.pulse(100); }
PropertyChanges { target: img; opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}