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author | Qt by Nokia <qt-info@nokia.com> | 2011-04-27 12:05:43 +0200 |
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committer | axis <qt-info@nokia.com> | 2011-04-27 12:05:43 +0200 |
commit | 885735d011472bcfbb96e688d9e64553d7fe9d4b (patch) | |
tree | 734963625eba643bf11bc4870a4c407809a6400a /examples/declarative/tutorials/samegame/samegame3 |
Initial import from the monolithic Qt.
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Branched from the monolithic repo, Qt master branch, at commit
896db169ea224deb96c59ce8af800d019de63f12
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame3')
6 files changed, 514 insertions, 0 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/Block.qml b/examples/declarative/tutorials/samegame/samegame3/Block.qml new file mode 100644 index 0000000000..f76b2efd53 --- /dev/null +++ b/examples/declarative/tutorials/samegame/samegame3/Block.qml @@ -0,0 +1,63 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//![0] +import QtQuick 1.0 + +Item { + id: block + + property int type: 0 + + Image { + id: img + + anchors.fill: parent + source: { + if (type == 0) + return "../shared/pics/redStone.png"; + else if (type == 1) + return "../shared/pics/blueStone.png"; + else + return "../shared/pics/greenStone.png"; + } + } +} +//![0] diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml new file mode 100644 index 0000000000..aef0a1ec1b --- /dev/null +++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml @@ -0,0 +1,81 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 + +Rectangle { + id: container + + property string text: "Button" + + signal clicked + + width: buttonLabel.width + 20; height: buttonLabel.height + 5 + border { width: 1; color: Qt.darker(activePalette.button) } + smooth: true + radius: 8 + + // color the button with a gradient + gradient: Gradient { + GradientStop { + position: 0.0 + color: { + if (mouseArea.pressed) + return activePalette.dark + else + return activePalette.light + } + } + GradientStop { position: 1.0; color: activePalette.button } + } + + MouseArea { + id: mouseArea + anchors.fill: parent + onClicked: container.clicked(); + } + + Text { + id: buttonLabel + anchors.centerIn: container + color: activePalette.buttonText + text: container.text + } +} diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml new file mode 100644 index 0000000000..0af4e2c566 --- /dev/null +++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml @@ -0,0 +1,71 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//![0] +import QtQuick 1.0 + +Rectangle { + id: container + + function show(text) { + dialogText.text = text; + container.opacity = 1; + } + + function hide() { + container.opacity = 0; + } + + width: dialogText.width + 20 + height: dialogText.height + 20 + opacity: 0 + + Text { + id: dialogText + anchors.centerIn: parent + text: "" + } + + MouseArea { + anchors.fill: parent + onClicked: hide(); + } +} +//![0] diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js new file mode 100644 index 0000000000..df5bdfb049 --- /dev/null +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js @@ -0,0 +1,174 @@ +/* This script file handles the game logic */ +var maxColumn = 10; +var maxRow = 15; +var maxIndex = maxColumn * maxRow; +var board = new Array(maxIndex); +var component; + +//Index function used instead of a 2D array +function index(column, row) { + return column + (row * maxColumn); +} + +function startNewGame() { + //Calculate board size + maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize); + maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize); + maxIndex = maxRow * maxColumn; + + //Close dialogs + dialog.hide(); + + //Initialize Board + board = new Array(maxIndex); + gameCanvas.score = 0; + for (var column = 0; column < maxColumn; column++) { + for (var row = 0; row < maxRow; row++) { + board[index(column, row)] = null; + createBlock(column, row); + } + } +} + +function createBlock(column, row) { + if (component == null) + component = Qt.createComponent("Block.qml"); + + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { + var dynamicObject = component.createObject(gameCanvas); + if (dynamicObject == null) { + console.log("error creating block"); + console.log(component.errorString()); + return false; + } + dynamicObject.type = Math.floor(Math.random() * 3); + dynamicObject.x = column * gameCanvas.blockSize; + dynamicObject.y = row * gameCanvas.blockSize; + dynamicObject.width = gameCanvas.blockSize; + dynamicObject.height = gameCanvas.blockSize; + board[index(column, row)] = dynamicObject; + } else { + console.log("error loading block component"); + console.log(component.errorString()); + return false; + } + return true; +} + +var fillFound; //Set after a floodFill call to the number of blocks found +var floodBoard; //Set to 1 if the floodFill reaches off that node + +//![1] +function handleClick(xPos, yPos) { + var column = Math.floor(xPos / gameCanvas.blockSize); + var row = Math.floor(yPos / gameCanvas.blockSize); + if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) + return; + if (board[index(column, row)] == null) + return; + //If it's a valid block, remove it and all connected (does nothing if it's not connected) + floodFill(column, row, -1); + if (fillFound <= 0) + return; + gameCanvas.score += (fillFound - 1) * (fillFound - 1); + shuffleDown(); + victoryCheck(); +} +//![1] + +function floodFill(column, row, type) { + if (board[index(column, row)] == null) + return; + var first = false; + if (type == -1) { + first = true; + type = board[index(column, row)].type; + + //Flood fill initialization + fillFound = 0; + floodBoard = new Array(maxIndex); + } + if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) + return; + if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type)) + return; + floodBoard[index(column, row)] = 1; + floodFill(column + 1, row, type); + floodFill(column - 1, row, type); + floodFill(column, row + 1, type); + floodFill(column, row - 1, type); + if (first == true && fillFound == 0) + return; //Can't remove single blocks + board[index(column, row)].opacity = 0; + board[index(column, row)] = null; + fillFound += 1; +} + +function shuffleDown() { + //Fall down + for (var column = 0; column < maxColumn; column++) { + var fallDist = 0; + for (var row = maxRow - 1; row >= 0; row--) { + if (board[index(column, row)] == null) { + fallDist += 1; + } else { + if (fallDist > 0) { + var obj = board[index(column, row)]; + obj.y += fallDist * gameCanvas.blockSize; + board[index(column, row + fallDist)] = obj; + board[index(column, row)] = null; + } + } + } + } + //Fall to the left + var fallDist = 0; + for (var column = 0; column < maxColumn; column++) { + if (board[index(column, maxRow - 1)] == null) { + fallDist += 1; + } else { + if (fallDist > 0) { + for (var row = 0; row < maxRow; row++) { + var obj = board[index(column, row)]; + if (obj == null) + continue; + obj.x -= fallDist * gameCanvas.blockSize; + board[index(column - fallDist, row)] = obj; + board[index(column, row)] = null; + } + } + } + } +} + +//![2] +function victoryCheck() { + //Award bonus points if no blocks left + var deservesBonus = true; + for (var column = maxColumn - 1; column >= 0; column--) + if (board[index(column, maxRow - 1)] != null) + deservesBonus = false; + if (deservesBonus) + gameCanvas.score += 500; + + //Check whether game has finished + if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) + dialog.show("Game Over. Your score is " + gameCanvas.score); +} +//![2] + +//only floods up and right, to see if it can find adjacent same-typed blocks +function floodMoveCheck(column, row, type) { + if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) + return false; + if (board[index(column, row)] == null) + return false; + var myType = board[index(column, row)].type; + if (type == myType) + return true; + return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type); +} + diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml new file mode 100644 index 0000000000..068fa8b95e --- /dev/null +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml @@ -0,0 +1,109 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//![0] +import QtQuick 1.0 +import "samegame.js" as SameGame + +Rectangle { + id: screen + + width: 490; height: 720 + + SystemPalette { id: activePalette } + + Item { + width: parent.width + anchors { top: parent.top; bottom: toolBar.top } + + Image { + id: background + anchors.fill: parent + source: "../shared/pics/background.jpg" + fillMode: Image.PreserveAspectCrop + } + +//![1] + Item { + id: gameCanvas + + property int score: 0 + property int blockSize: 40 + + width: parent.width - (parent.width % blockSize) + height: parent.height - (parent.height % blockSize) + anchors.centerIn: parent + + MouseArea { + anchors.fill: parent + onClicked: SameGame.handleClick(mouse.x, mouse.y) + } + } +//![1] + } + +//![2] + Dialog { + id: dialog + anchors.centerIn: parent + z: 100 + } +//![2] + + Rectangle { + id: toolBar + width: parent.width; height: 30 + color: activePalette.window + anchors.bottom: screen.bottom + + Button { + anchors { left: parent.left; verticalCenter: parent.verticalCenter } + text: "New Game" + onClicked: SameGame.startNewGame() + } + + Text { + id: score + anchors { right: parent.right; verticalCenter: parent.verticalCenter } + text: "Score: Who knows?" + } + } +} +//![0] diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame3.qmlproject b/examples/declarative/tutorials/samegame/samegame3/samegame3.qmlproject new file mode 100644 index 0000000000..d4909f8685 --- /dev/null +++ b/examples/declarative/tutorials/samegame/samegame3/samegame3.qmlproject @@ -0,0 +1,16 @@ +import QmlProject 1.0 + +Project { + /* Include .qml, .js, and image files from current directory and subdirectories */ + QmlFiles { + directory: "." + } + JavaScriptFiles { + directory: "." + } + ImageFiles { + directory: "." + } + /* List of plugin directories passed to QML runtime */ + // importPaths: [ " ../exampleplugin " ] +} |