aboutsummaryrefslogtreecommitdiffstats
path: root/examples/declarative/tutorials/samegame/samegame3
diff options
context:
space:
mode:
authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit885735d011472bcfbb96e688d9e64553d7fe9d4b (patch)
tree734963625eba643bf11bc4870a4c407809a6400a /examples/declarative/tutorials/samegame/samegame3
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame3')
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Block.qml63
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Button.qml81
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml71
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js174
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.qml109
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame3.qmlproject16
6 files changed, 514 insertions, 0 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/Block.qml b/examples/declarative/tutorials/samegame/samegame3/Block.qml
new file mode 100644
index 0000000000..f76b2efd53
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Block.qml
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+
+Item {
+ id: block
+
+ property int type: 0
+
+ Image {
+ id: img
+
+ anchors.fill: parent
+ source: {
+ if (type == 0)
+ return "../shared/pics/redStone.png";
+ else if (type == 1)
+ return "../shared/pics/blueStone.png";
+ else
+ return "../shared/pics/greenStone.png";
+ }
+ }
+}
+//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml
new file mode 100644
index 0000000000..aef0a1ec1b
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml
@@ -0,0 +1,81 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ property string text: "Button"
+
+ signal clicked
+
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
+ border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
+ radius: 8
+
+ // color the button with a gradient
+ gradient: Gradient {
+ GradientStop {
+ position: 0.0
+ color: {
+ if (mouseArea.pressed)
+ return activePalette.dark
+ else
+ return activePalette.light
+ }
+ }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
+
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
new file mode 100644
index 0000000000..0af4e2c566
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ function show(text) {
+ dialogText.text = text;
+ container.opacity = 1;
+ }
+
+ function hide() {
+ container.opacity = 0;
+ }
+
+ width: dialogText.width + 20
+ height: dialogText.height + 20
+ opacity: 0
+
+ Text {
+ id: dialogText
+ anchors.centerIn: parent
+ text: ""
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: hide();
+ }
+}
+//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
new file mode 100644
index 0000000000..df5bdfb049
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -0,0 +1,174 @@
+/* This script file handles the game logic */
+var maxColumn = 10;
+var maxRow = 15;
+var maxIndex = maxColumn * maxRow;
+var board = new Array(maxIndex);
+var component;
+
+//Index function used instead of a 2D array
+function index(column, row) {
+ return column + (row * maxColumn);
+}
+
+function startNewGame() {
+ //Calculate board size
+ maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize);
+ maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize);
+ maxIndex = maxRow * maxColumn;
+
+ //Close dialogs
+ dialog.hide();
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ for (var column = 0; column < maxColumn; column++) {
+ for (var row = 0; row < maxRow; row++) {
+ board[index(column, row)] = null;
+ createBlock(column, row);
+ }
+ }
+}
+
+function createBlock(column, row) {
+ if (component == null)
+ component = Qt.createComponent("Block.qml");
+
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(gameCanvas);
+ if (dynamicObject == null) {
+ console.log("error creating block");
+ console.log(component.errorString());
+ return false;
+ }
+ dynamicObject.type = Math.floor(Math.random() * 3);
+ dynamicObject.x = column * gameCanvas.blockSize;
+ dynamicObject.y = row * gameCanvas.blockSize;
+ dynamicObject.width = gameCanvas.blockSize;
+ dynamicObject.height = gameCanvas.blockSize;
+ board[index(column, row)] = dynamicObject;
+ } else {
+ console.log("error loading block component");
+ console.log(component.errorString());
+ return false;
+ }
+ return true;
+}
+
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
+//![1]
+function handleClick(xPos, yPos) {
+ var column = Math.floor(xPos / gameCanvas.blockSize);
+ var row = Math.floor(yPos / gameCanvas.blockSize);
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (board[index(column, row)] == null)
+ return;
+ //If it's a valid block, remove it and all connected (does nothing if it's not connected)
+ floodFill(column, row, -1);
+ if (fillFound <= 0)
+ return;
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ shuffleDown();
+ victoryCheck();
+}
+//![1]
+
+function floodFill(column, row, type) {
+ if (board[index(column, row)] == null)
+ return;
+ var first = false;
+ if (type == -1) {
+ first = true;
+ type = board[index(column, row)].type;
+
+ //Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
+ return;
+ floodBoard[index(column, row)] = 1;
+ floodFill(column + 1, row, type);
+ floodFill(column - 1, row, type);
+ floodFill(column, row + 1, type);
+ floodFill(column, row - 1, type);
+ if (first == true && fillFound == 0)
+ return; //Can't remove single blocks
+ board[index(column, row)].opacity = 0;
+ board[index(column, row)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown() {
+ //Fall down
+ for (var column = 0; column < maxColumn; column++) {
+ var fallDist = 0;
+ for (var row = maxRow - 1; row >= 0; row--) {
+ if (board[index(column, row)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ var obj = board[index(column, row)];
+ obj.y += fallDist * gameCanvas.blockSize;
+ board[index(column, row + fallDist)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+ //Fall to the left
+ var fallDist = 0;
+ for (var column = 0; column < maxColumn; column++) {
+ if (board[index(column, maxRow - 1)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ for (var row = 0; row < maxRow; row++) {
+ var obj = board[index(column, row)];
+ if (obj == null)
+ continue;
+ obj.x -= fallDist * gameCanvas.blockSize;
+ board[index(column - fallDist, row)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+}
+
+//![2]
+function victoryCheck() {
+ //Award bonus points if no blocks left
+ var deservesBonus = true;
+ for (var column = maxColumn - 1; column >= 0; column--)
+ if (board[index(column, maxRow - 1)] != null)
+ deservesBonus = false;
+ if (deservesBonus)
+ gameCanvas.score += 500;
+
+ //Check whether game has finished
+ if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1)))
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
+}
+//![2]
+
+//only floods up and right, to see if it can find adjacent same-typed blocks
+function floodMoveCheck(column, row, type) {
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return false;
+ if (board[index(column, row)] == null)
+ return false;
+ var myType = board[index(column, row)].type;
+ if (type == myType)
+ return true;
+ return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type);
+}
+
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
new file mode 100644
index 0000000000..068fa8b95e
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
@@ -0,0 +1,109 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+import "samegame.js" as SameGame
+
+Rectangle {
+ id: screen
+
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette }
+
+ Item {
+ width: parent.width
+ anchors { top: parent.top; bottom: toolBar.top }
+
+ Image {
+ id: background
+ anchors.fill: parent
+ source: "../shared/pics/background.jpg"
+ fillMode: Image.PreserveAspectCrop
+ }
+
+//![1]
+ Item {
+ id: gameCanvas
+
+ property int score: 0
+ property int blockSize: 40
+
+ width: parent.width - (parent.width % blockSize)
+ height: parent.height - (parent.height % blockSize)
+ anchors.centerIn: parent
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: SameGame.handleClick(mouse.x, mouse.y)
+ }
+ }
+//![1]
+ }
+
+//![2]
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
+//![2]
+
+ Rectangle {
+ id: toolBar
+ width: parent.width; height: 30
+ color: activePalette.window
+ anchors.bottom: screen.bottom
+
+ Button {
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
+ text: "New Game"
+ onClicked: SameGame.startNewGame()
+ }
+
+ Text {
+ id: score
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
+ text: "Score: Who knows?"
+ }
+ }
+}
+//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame3.qmlproject b/examples/declarative/tutorials/samegame/samegame3/samegame3.qmlproject
new file mode 100644
index 0000000000..d4909f8685
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame3.qmlproject
@@ -0,0 +1,16 @@
+import QmlProject 1.0
+
+Project {
+ /* Include .qml, .js, and image files from current directory and subdirectories */
+ QmlFiles {
+ directory: "."
+ }
+ JavaScriptFiles {
+ directory: "."
+ }
+ ImageFiles {
+ directory: "."
+ }
+ /* List of plugin directories passed to QML runtime */
+ // importPaths: [ " ../exampleplugin " ]
+}