diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2012-07-06 16:23:30 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-07-12 06:33:15 +0200 |
commit | c81d942ab0297cf894f2dd20700b4188afa07c25 (patch) | |
tree | 564560417cf1eab1106e6359395b57c8e411c8f8 /examples/demos/maroon/content/towers/Factory.qml | |
parent | 942b5fa9cc3924d5f022091c015ab0717bc79512 (diff) |
Add maroon demo
Change-Id: I880edf78e210d243ef87511e88ea592f6e252da6
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Diffstat (limited to 'examples/demos/maroon/content/towers/Factory.qml')
-rw-r--r-- | examples/demos/maroon/content/towers/Factory.qml | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/examples/demos/maroon/content/towers/Factory.qml b/examples/demos/maroon/content/towers/Factory.qml new file mode 100644 index 0000000000..cacd7c641d --- /dev/null +++ b/examples/demos/maroon/content/towers/Factory.qml @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import "../logic.js" as Logic +import ".." + +TowerBase { + id: container + rof: 160 + income: 5 + SpriteSequence { + id: sprite + width: 64 + height: 64 + interpolate: false + goalSprite: "" + + Sprite { + name: "idle" + source: "../gfx/factory-idle.png" + frameCount: 4 + frameDuration: 200 + } + + Sprite { + name: "action" + source: "../gfx/factory-action.png" + frameCount: 4 + frameDuration: 90 + to: { "idle" : 1 } + } + + SequentialAnimation on x { + loops: Animation.Infinite + NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad } + NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad } + } + SequentialAnimation on y { + loops: Animation.Infinite + NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad } + NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad } + } + } + + SoundEffect { + id: actionSound + source: "../audio/factory-action.wav" + } + + function fire() { + actionSound.play() + sprite.jumpTo("action") + coinLaunch.start() + } + + function spawn() { + coin.target = Logic.gameState.mapToItem(container, 240, -32) + } + + Image { + id: coin + property var target: { "x" : 0, "y" : 0 } + source: "../gfx/currency.png" + visible: false + } + + SequentialAnimation { + id: coinLaunch + PropertyAction { target: coin; property: "visible"; value: true } + ParallelAnimation { + NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x } + NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y } + } + PropertyAction { target: coin; property: "visible"; value: false } + } +} |