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authorAlan Alpert <alan.alpert@nokia.com>2012-02-20 10:34:44 +1000
committerQt by Nokia <qt-info@nokia.com>2012-02-24 10:24:58 +0100
commit9d2b618fa022daeabd45e57aa1596197db883037 (patch)
tree90536e9fc088d734439921dde304b49fe7f38df0 /examples/demos/plasmapatrol/content/HelpScreens.qml
parent91d543f00904a6caa2fab850ff3eca12de2d65ac (diff)
Start of examples refactor
This is the general reorg of the examples directory structure, plus additional guidelines. calculator, animations and accessibility have been updated to the new standards and tested, as an example. Task-number: QTBUG-24133 Change-Id: I76c3b86751d3195ba2a5474ff23afb875765e9a4 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+SequentialLoader {
+ id: hLdr
+ signal exitDesired
+ Component.onCompleted: advance();
+ ParticleSystem { id: helpSystem }
+ PlasmaPatrolParticles { sys: helpSystem }
+ pages: [
+ Component {Item {
+ id: story
+ Text {
+ color: "white"
+ text: "Story"
+ font.pixelSize: 48
+ }
+ /*
+ Flickable {
+ y: 60
+ width: 360
+ height: 500
+ contentHeight: txt1.height
+ contentWidth: 360//TODO: Less magic numbers?
+ */
+ Text {
+ id: txt1
+ color: "white"
+ y: 60
+ font.pixelSize: 18
+ text: "
+In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths.
+
+You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat!
+ "
+ width: 360
+ wrapMode: Text.WordWrap
+ }
+ // }
+ Button {
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Next"
+ onClicked: hLdr.advance();
+ }
+ Button {
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }},
+ Component {Item {
+ id: ships
+ Text {
+ color: "white"
+ text: "Vessels"
+ font.pixelSize: 48
+ }
+ Column {
+ spacing: 16
+ y: 60
+ Row {
+ height: 128
+ Sloop {
+ system: helpSystem
+ }
+ Text {
+ text: "The nimble sloop"
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row {
+ height: 128
+ Frigate {
+ system: helpSystem
+ }
+ Text {
+ text: "The versitile shield frigate"
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row {
+ height: 128
+ Cruiser {
+ system: helpSystem
+ }
+ Text {
+ text: "The armored cruiser"
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ }
+ Button {
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Next"
+ onClicked: hLdr.advance();
+ }
+ Button {
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }},
+ Component {Item {
+ id: guns
+ Text {
+ color: "white"
+ text: "Hardpoints"
+ font.pixelSize: 48
+ }
+ Column {
+ spacing: 16
+ y: 60
+ Row {
+ height: 128
+ LaserHardpoint {
+ system: helpSystem
+ }
+ Text {
+ text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields"
+ width: 332
+ wrapMode: Text.WordWrap
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row {
+ height: 128
+ BlasterHardpoint {
+ system: helpSystem
+ }
+ Text {
+ text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser"
+ width: 332
+ wrapMode: Text.WordWrap
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ Row {
+ height: 128
+ CannonHardpoint {
+ system: helpSystem
+ }
+ Text {
+ text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser"
+ width: 332
+ wrapMode: Text.WordWrap
+ color: "white"
+ font.pixelSize: 18
+ }
+ }
+ }
+ Button {
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Next"
+ onClicked: hLdr.advance();
+ }
+ Button {
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }},
+ Component {Item {
+ id: strategy
+ Text {
+ color: "white"
+ text: "Strategy"
+ font.pixelSize: 48
+ }
+ Flickable {
+ y: 60
+ width: 360
+ height: 500
+ contentHeight: txt1.height
+ contentWidth: 360//TODO: Less magic numbers?
+ Text {
+ id: txt1
+ color: "white"
+ font.pixelSize: 18
+ text: "
+Basic Strategy: Good luck, have fun - don't die.
+More to come after thorough playtesting.
+ "
+ width: 360
+ wrapMode: Text.WordWrap
+ }
+ }
+ Button {
+ x: 20
+ y: 560
+ height: 40
+ width: 120
+ text: "Story"
+ onClicked: {hLdr.at=0; hLdr.advance();}
+ }
+ Button {
+ x: 220
+ y: 560
+ height: 40
+ width: 120
+ text: "Menu"
+ onClicked: hLdr.exitDesired();
+ }
+ }}
+ ]
+}