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authorMichael Brasser <michael.brasser@nokia.com>2012-07-18 13:53:40 +1000
committerQt by Nokia <qt-info@nokia.com>2012-08-28 01:51:19 +0200
commit3912bbaceab166eb116447311eb16453e4f26edf (patch)
treeb44561b4fbded41d7011e79c3d9a5411a1de438c /examples/particles/customparticle
parentc2f2ae8ce90e621cc3835428c40c116fbdc593e6 (diff)
Update usage of smooth and antialiasing.
Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2 Reviewed-by: Yunqiao Yin <charles.yin@nokia.com> Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'examples/particles/customparticle')
-rw-r--r--examples/particles/customparticle/content/blurparticles.qml2
1 files changed, 0 insertions, 2 deletions
diff --git a/examples/particles/customparticle/content/blurparticles.qml b/examples/particles/customparticle/content/blurparticles.qml
index c1ad03b04b..3d08dfc277 100644
--- a/examples/particles/customparticle/content/blurparticles.qml
+++ b/examples/particles/customparticle/content/blurparticles.qml
@@ -87,13 +87,11 @@ Rectangle {
//! [vertex]
property variant source: theSource
property variant blurred: ShaderEffectSource {
- smooth: true
sourceItem: ShaderEffect {
width: theItem.width
height: theItem.height
property variant delta: Qt.size(0.0, 1.0 / height)
property variant source: ShaderEffectSource {
- smooth: true
sourceItem: ShaderEffect {
width: theItem.width
height: theItem.height