diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2012-03-05 15:40:59 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-03-06 01:39:49 +0100 |
commit | 2738c57e51b4fcb70f25ea4ff46c966ce5287c27 (patch) | |
tree | 2f25e595603a8be269ef416cf280fe45e07a3380 /examples/qml/particles/plasmapatrol/content/HelpScreens.qml | |
parent | 3f62886ac84b31c5c8f90205583dc65e811ad20b (diff) |
Fix renaming merge with examples
Some examples were duplicated a few times. Removing the excess.
Change-Id: I6fa59f79de63ac952103421ba1c063f5912b702b
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'examples/qml/particles/plasmapatrol/content/HelpScreens.qml')
-rw-r--r-- | examples/qml/particles/plasmapatrol/content/HelpScreens.qml | 268 |
1 files changed, 0 insertions, 268 deletions
diff --git a/examples/qml/particles/plasmapatrol/content/HelpScreens.qml b/examples/qml/particles/plasmapatrol/content/HelpScreens.qml deleted file mode 100644 index db70c6ee90..0000000000 --- a/examples/qml/particles/plasmapatrol/content/HelpScreens.qml +++ /dev/null @@ -1,268 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the QtQml module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -import QtQuick 2.0 -import QtQuick.Particles 2.0 - -SequentialLoader { - id: hLdr - signal exitDesired - Component.onCompleted: advance(); - ParticleSystem { id: helpSystem } - PlasmaPatrolParticles { sys: helpSystem } - pages: [ - Component {Item { - id: story - Text { - color: "white" - text: "Story" - font.pixelSize: 48 - } - /* - Flickable { - y: 60 - width: 360 - height: 500 - contentHeight: txt1.height - contentWidth: 360//TODO: Less magic numbers? - */ - Text { - id: txt1 - color: "white" - y: 60 - font.pixelSize: 18 - text: " -In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths. - -You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat! - " - width: 360 - wrapMode: Text.WordWrap - } - // } - Button { - x: 20 - y: 560 - height: 40 - width: 120 - text: "Next" - onClicked: hLdr.advance(); - } - Button { - x: 220 - y: 560 - height: 40 - width: 120 - text: "Menu" - onClicked: hLdr.exitDesired(); - } - }}, - Component {Item { - id: ships - Text { - color: "white" - text: "Vessels" - font.pixelSize: 48 - } - Column { - spacing: 16 - y: 60 - Row { - height: 128 - Sloop { - system: helpSystem - } - Text { - text: "The nimble sloop" - color: "white" - font.pixelSize: 18 - } - } - Row { - height: 128 - Frigate { - system: helpSystem - } - Text { - text: "The versitile shield frigate" - color: "white" - font.pixelSize: 18 - } - } - Row { - height: 128 - Cruiser { - system: helpSystem - } - Text { - text: "The armored cruiser" - color: "white" - font.pixelSize: 18 - } - } - } - Button { - x: 20 - y: 560 - height: 40 - width: 120 - text: "Next" - onClicked: hLdr.advance(); - } - Button { - x: 220 - y: 560 - height: 40 - width: 120 - text: "Menu" - onClicked: hLdr.exitDesired(); - } - }}, - Component {Item { - id: guns - Text { - color: "white" - text: "Hardpoints" - font.pixelSize: 48 - } - Column { - spacing: 16 - y: 60 - Row { - height: 128 - LaserHardpoint { - system: helpSystem - } - Text { - text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields" - width: 332 - wrapMode: Text.WordWrap - color: "white" - font.pixelSize: 18 - } - } - Row { - height: 128 - BlasterHardpoint { - system: helpSystem - } - Text { - text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser" - width: 332 - wrapMode: Text.WordWrap - color: "white" - font.pixelSize: 18 - } - } - Row { - height: 128 - CannonHardpoint { - system: helpSystem - } - Text { - text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser" - width: 332 - wrapMode: Text.WordWrap - color: "white" - font.pixelSize: 18 - } - } - } - Button { - x: 20 - y: 560 - height: 40 - width: 120 - text: "Next" - onClicked: hLdr.advance(); - } - Button { - x: 220 - y: 560 - height: 40 - width: 120 - text: "Menu" - onClicked: hLdr.exitDesired(); - } - }}, - Component {Item { - id: strategy - Text { - color: "white" - text: "Strategy" - font.pixelSize: 48 - } - Flickable { - y: 60 - width: 360 - height: 500 - contentHeight: txt1.height - contentWidth: 360//TODO: Less magic numbers? - Text { - id: txt1 - color: "white" - font.pixelSize: 18 - text: " -Basic Strategy: Good luck, have fun - don't die. -More to come after thorough playtesting. - " - width: 360 - wrapMode: Text.WordWrap - } - } - Button { - x: 20 - y: 560 - height: 40 - width: 120 - text: "Story" - onClicked: {hLdr.at=0; hLdr.advance();} - } - Button { - x: 220 - y: 560 - height: 40 - width: 120 - text: "Menu" - onClicked: hLdr.exitDesired(); - } - }} - ] -} |