diff options
author | Matthew Vogt <matthew.vogt@nokia.com> | 2012-02-16 14:43:03 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-02-24 04:51:31 +0100 |
commit | b855240b782395f94315f43ea3e7e182299fac48 (patch) | |
tree | bc594c04449be8cd14cd0ab0bb72dafc2be0ffb2 /examples/qml/particles/plasmapatrol/content/HelpScreens.qml | |
parent | 6a42a6e0a9a1abdda0d07a5a20b4ac7e45348684 (diff) |
Rename QDeclarative symbols to QQuick and QQml
Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'examples/qml/particles/plasmapatrol/content/HelpScreens.qml')
-rw-r--r-- | examples/qml/particles/plasmapatrol/content/HelpScreens.qml | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/examples/qml/particles/plasmapatrol/content/HelpScreens.qml b/examples/qml/particles/plasmapatrol/content/HelpScreens.qml new file mode 100644 index 0000000000..db70c6ee90 --- /dev/null +++ b/examples/qml/particles/plasmapatrol/content/HelpScreens.qml @@ -0,0 +1,268 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the QtQml module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 2.0 +import QtQuick.Particles 2.0 + +SequentialLoader { + id: hLdr + signal exitDesired + Component.onCompleted: advance(); + ParticleSystem { id: helpSystem } + PlasmaPatrolParticles { sys: helpSystem } + pages: [ + Component {Item { + id: story + Text { + color: "white" + text: "Story" + font.pixelSize: 48 + } + /* + Flickable { + y: 60 + width: 360 + height: 500 + contentHeight: txt1.height + contentWidth: 360//TODO: Less magic numbers? + */ + Text { + id: txt1 + color: "white" + y: 60 + font.pixelSize: 18 + text: " +In a remote nebula, a race of energy beings formed and lived prosperous lives for millenia. Until the schism - when they became constantly at each other's energy-throats. War soon followed, crippling both sides, until a truce was formed. But while governments knew the desparate need for peace, the soldiers in the ion-field were still filled with rampant bloodlust. On the border, patrols are constantly engaging in minor skirmishes whenever they cross paths. + +You must select one such patrol unit for the border, heading into an inevitable skirmish, in Plasma Patrol: the game of energy being spaceship combat! + " + width: 360 + wrapMode: Text.WordWrap + } + // } + Button { + x: 20 + y: 560 + height: 40 + width: 120 + text: "Next" + onClicked: hLdr.advance(); + } + Button { + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }}, + Component {Item { + id: ships + Text { + color: "white" + text: "Vessels" + font.pixelSize: 48 + } + Column { + spacing: 16 + y: 60 + Row { + height: 128 + Sloop { + system: helpSystem + } + Text { + text: "The nimble sloop" + color: "white" + font.pixelSize: 18 + } + } + Row { + height: 128 + Frigate { + system: helpSystem + } + Text { + text: "The versitile shield frigate" + color: "white" + font.pixelSize: 18 + } + } + Row { + height: 128 + Cruiser { + system: helpSystem + } + Text { + text: "The armored cruiser" + color: "white" + font.pixelSize: 18 + } + } + } + Button { + x: 20 + y: 560 + height: 40 + width: 120 + text: "Next" + onClicked: hLdr.advance(); + } + Button { + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }}, + Component {Item { + id: guns + Text { + color: "white" + text: "Hardpoints" + font.pixelSize: 48 + } + Column { + spacing: 16 + y: 60 + Row { + height: 128 + LaserHardpoint { + system: helpSystem + } + Text { + text: "The laser hardpoint almost always hits the target, even the nimble sloop, but loses much of its potency against the frigate's shields" + width: 332 + wrapMode: Text.WordWrap + color: "white" + font.pixelSize: 18 + } + } + Row { + height: 128 + BlasterHardpoint { + system: helpSystem + } + Text { + text: "The blaster passes right through the frigate's shields but loses much of its impact against the armor of the cruiser" + width: 332 + wrapMode: Text.WordWrap + color: "white" + font.pixelSize: 18 + } + } + Row { + height: 128 + CannonHardpoint { + system: helpSystem + } + Text { + text: "The cannon has poor accuracy, often missing the nimble sloop, but can punch right through the armor of the cruiser" + width: 332 + wrapMode: Text.WordWrap + color: "white" + font.pixelSize: 18 + } + } + } + Button { + x: 20 + y: 560 + height: 40 + width: 120 + text: "Next" + onClicked: hLdr.advance(); + } + Button { + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }}, + Component {Item { + id: strategy + Text { + color: "white" + text: "Strategy" + font.pixelSize: 48 + } + Flickable { + y: 60 + width: 360 + height: 500 + contentHeight: txt1.height + contentWidth: 360//TODO: Less magic numbers? + Text { + id: txt1 + color: "white" + font.pixelSize: 18 + text: " +Basic Strategy: Good luck, have fun - don't die. +More to come after thorough playtesting. + " + width: 360 + wrapMode: Text.WordWrap + } + } + Button { + x: 20 + y: 560 + height: 40 + width: 120 + text: "Story" + onClicked: {hLdr.at=0; hLdr.advance();} + } + Button { + x: 220 + y: 560 + height: 40 + width: 120 + text: "Menu" + onClicked: hLdr.exitDesired(); + } + }} + ] +} |