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author | Michael Brasser <michael.brasser@live.com> | 2013-04-30 13:06:44 -0500 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-05-03 19:11:18 +0200 |
commit | ddfa42c85b732972f819a2525293a90539d42d38 (patch) | |
tree | 74149ef6fdb51f5418975fdcaace8ebce92d0fc9 /examples/qml/tutorials/extending/chapter2-methods/chapter2-methods.pro | |
parent | 9d6cd72353e4862592c016951810abf9a7ab8079 (diff) |
Better handle GL errors in EtcTexture::bind().
The scenegraph as a whole does not typically do GL error checking. That
means GL errors occurring elsewhere could cause the etcprovider to unload
textures that loaded correctly.
Change-Id: Ic8e0caa62dab50b391e226cf0a493bc7e357dc46
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'examples/qml/tutorials/extending/chapter2-methods/chapter2-methods.pro')
0 files changed, 0 insertions, 0 deletions