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authorMatthew Vogt <matthew.vogt@nokia.com>2012-02-16 14:43:03 +1000
committerQt by Nokia <qt-info@nokia.com>2012-02-24 04:51:31 +0100
commitb855240b782395f94315f43ea3e7e182299fac48 (patch)
treebc594c04449be8cd14cd0ab0bb72dafc2be0ffb2 /examples/qml/tutorials/samegame/samegame2/samegame.js
parent6a42a6e0a9a1abdda0d07a5a20b4ac7e45348684 (diff)
Rename QDeclarative symbols to QQuick and QQml
Symbols beginning with QDeclarative are already exported by the quick1 module. Users can apply the bin/rename-qtdeclarative-symbols.sh script to modify client code using the previous names of the renamed symbols. Task-number: QTBUG-23737 Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66 Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'examples/qml/tutorials/samegame/samegame2/samegame.js')
-rw-r--r--examples/qml/tutorials/samegame/samegame2/samegame.js63
1 files changed, 63 insertions, 0 deletions
diff --git a/examples/qml/tutorials/samegame/samegame2/samegame.js b/examples/qml/tutorials/samegame/samegame2/samegame.js
new file mode 100644
index 0000000000..c749dc17b1
--- /dev/null
+++ b/examples/qml/tutorials/samegame/samegame2/samegame.js
@@ -0,0 +1,63 @@
+//![0]
+var blockSize = 40;
+var maxColumn = 10;
+var maxRow = 15;
+var maxIndex = maxColumn * maxRow;
+var board = new Array(maxIndex);
+var component;
+
+//Index function used instead of a 2D array
+function index(column, row) {
+ return column + (row * maxColumn);
+}
+
+function startNewGame() {
+ //Delete blocks from previous game
+ for (var i = 0; i < maxIndex; i++) {
+ if (board[i] != null)
+ board[i].destroy();
+ }
+
+ //Calculate board size
+ maxColumn = Math.floor(background.width / blockSize);
+ maxRow = Math.floor(background.height / blockSize);
+ maxIndex = maxRow * maxColumn;
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ for (var column = 0; column < maxColumn; column++) {
+ for (var row = 0; row < maxRow; row++) {
+ board[index(column, row)] = null;
+ createBlock(column, row);
+ }
+ }
+}
+
+function createBlock(column, row) {
+ if (component == null)
+ component = Qt.createComponent("Block.qml");
+
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(background);
+ if (dynamicObject == null) {
+ console.log("error creating block");
+ console.log(component.errorString());
+ return false;
+ }
+ dynamicObject.x = column * blockSize;
+ dynamicObject.y = row * blockSize;
+ dynamicObject.width = blockSize;
+ dynamicObject.height = blockSize;
+ board[index(column, row)] = dynamicObject;
+ } else {
+ console.log("error loading block component");
+ console.log(component.errorString());
+ return false;
+ }
+ return true;
+}
+//![0]
+