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authorMichael Brasser <michael.brasser@live.com>2013-04-30 13:06:44 -0500
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-03 19:11:18 +0200
commitddfa42c85b732972f819a2525293a90539d42d38 (patch)
tree74149ef6fdb51f5418975fdcaace8ebce92d0fc9 /examples/qml/tutorials
parent9d6cd72353e4862592c016951810abf9a7ab8079 (diff)
Better handle GL errors in EtcTexture::bind().
The scenegraph as a whole does not typically do GL error checking. That means GL errors occurring elsewhere could cause the etcprovider to unload textures that loaded correctly. Change-Id: Ic8e0caa62dab50b391e226cf0a493bc7e357dc46 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'examples/qml/tutorials')
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