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authorGunnar Sletta <gunnar.sletta@digia.com>2013-10-03 13:16:10 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-03 16:18:44 +0200
commit661e624121004dd73467300e467aacae6d8d2f66 (patch)
treeec50b080d2ef38295ef7d830c1eb7d3912a3d2c4 /examples/quick/animation/doc
parentc20ce89e6e92c403e9b50462a0e000056a2eff73 (diff)
Separate and fix 8/24-bit text mask materials.
The logic was a bit cluttered, trying to handle two rather different pieces of logic in one material shader. The 8-bit shader does not try to be fancy in any way, it just takes the alpha * color which gives similar intensities as the distance fields. The logic for 24-bit contains a tiny fix for opacity. The patch also includes a change from QColor -> QVector4D and QPointF -> QVector2D to simplify the conversion needed and be consistent with what kind of types we use. Task-number: QTBUG-33805 Task-number: QTBUG-33633 Task-number: QTCREATORBUG-10176 Change-Id: Ia8c464f98a1fc2c190a1d323fc21466a4d7b0dfd Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'examples/quick/animation/doc')
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