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authorCharles Yin <yinyunqiao@gmail.com>2012-06-06 07:09:07 +1000
committerQt by Nokia <qt-info@nokia.com>2012-07-31 07:44:12 +0200
commit4236e7f7ee1d78c5adfebe719afb8b8a6dcd094b (patch)
tree9889d51119657f74951ad7642dc6a89c8c0d068b /examples/quick/canvas/smile
parent9b671727010ccc45cc51840630b159cd34dd983d (diff)
Refactor context2d thread logic
1. Use QQuickContext2DRenderThread for Threaded rendering 2. Make FBO target works with all render strategies 3. Remove some unnessary locks, call texture methods by invoking meta calls 4. Run existing tests with all render targets and strategies (except Cooperative) Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1 Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
Diffstat (limited to 'examples/quick/canvas/smile')
-rw-r--r--examples/quick/canvas/smile/smile.qml2
1 files changed, 0 insertions, 2 deletions
diff --git a/examples/quick/canvas/smile/smile.qml b/examples/quick/canvas/smile/smile.qml
index 4ab040ce94..00ded9303a 100644
--- a/examples/quick/canvas/smile/smile.qml
+++ b/examples/quick/canvas/smile/smile.qml
@@ -55,8 +55,6 @@ Item {
width:320
height:280
smooth:true
- renderTarget:Canvas.Image
- renderStrategy: Canvas.Immediate
property string strokeStyle:"green"
property string fillStyle:"yellow"