diff options
author | Oswald Buddenhagen <oswald.buddenhagen@digia.com> | 2012-11-29 16:02:34 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-12-10 18:16:48 +0100 |
commit | a6065d60f158ffad7a94877883af69731da94295 (patch) | |
tree | 5657fd490fd8a3f9794a8c9bcc9f85cf24a095c1 /examples/quick/demos/maroon/content/NewGameScreen.qml | |
parent | c18e04b2e61f174a4883f6884cf9a0712c5725e3 (diff) |
centralize and fixup example sources install targets
follow respective change in qtbase
Change-Id: I27502eb7ebea973e19ec5f7c3ec0e2338556f6e0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
Diffstat (limited to 'examples/quick/demos/maroon/content/NewGameScreen.qml')
-rw-r--r-- | examples/quick/demos/maroon/content/NewGameScreen.qml | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/examples/quick/demos/maroon/content/NewGameScreen.qml b/examples/quick/demos/maroon/content/NewGameScreen.qml new file mode 100644 index 0000000000..495e3aaa8e --- /dev/null +++ b/examples/quick/demos/maroon/content/NewGameScreen.qml @@ -0,0 +1,111 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +// This is the first screen. +// It shows the logo and emit a startButtonClicked signal +// when the user press the "PLAY" button. + +Item { + id: newGameScreen + width: 320 + height: 480 + + signal startButtonClicked + + Image { + source: "gfx/logo.png" + anchors.top: parent.top + anchors.topMargin: 60 + } + + Image { + source: "gfx/logo-fish.png" + anchors.top: parent.top + + SequentialAnimation on x { + loops: Animation.Infinite + NumberAnimation { from: x + 148; to: x + 25; duration: 2000; easing.type: Easing.InOutQuad } + NumberAnimation { from: x + 25; to: x + 148; duration: 1600; easing.type: Easing.InOutQuad } + } + SequentialAnimation on anchors.topMargin { + loops: Animation.Infinite + NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad } + NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad } + } + } + + Image { + source: "gfx/logo-bubble.png" + anchors.top: parent.top + + SequentialAnimation on x { + loops: Animation.Infinite + NumberAnimation { from: x + 140; to: x + 40; duration: 2000; easing.type: Easing.InOutQuad } + NumberAnimation { from: x + 40; to: x + 140; duration: 1600; easing.type: Easing.InOutQuad } + } + SequentialAnimation on anchors.topMargin { + loops: Animation.Infinite + NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad } + NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad } + } + SequentialAnimation on width { + loops: Animation.Infinite + NumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad } + NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad } + } + SequentialAnimation on height { + loops: Animation.Infinite + NumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad } + NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad } + } + } + + Image { + source: "gfx/button-play.png" + anchors.bottom: parent.bottom + anchors.bottomMargin: 60 + MouseArea { + anchors.fill: parent + onClicked: newGameScreen.startButtonClicked() + } + } +} |