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authorAndrew Knight <andrew.knight@theqtcompany.com>2014-11-28 13:43:12 +0200
committerAndrew Knight <andrew.knight@theqtcompany.com>2014-12-02 07:51:33 +0100
commitc170ea57ca5a927b22726a730a7eedd274abbcfc (patch)
treeaaa051b07030ae0526416290835a9783c7e4923d /examples/quick/demos/samegame/content/samegame.js
parentfa0eea53f73c9b03b259f075e4cd5b83bfefccd3 (diff)
Don't default to HighQualitySubPixelAntialiasing on WinRT
The subpixel shader is probably not a good default here because most devices are mobile (can change screen orientation) and have high pixel densities. Furthermore, it breaks text rendering on the Surface RT, where the graphics hardware is too weak to support the number of uniforms the subpixel shader uses. Task-number: QTBUG-41769 Change-Id: I10210af91976ab55e611025c0452a1ee1f3114a9 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Diffstat (limited to 'examples/quick/demos/samegame/content/samegame.js')
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