aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick/imageelements
diff options
context:
space:
mode:
authorSze Howe Koh <szehowe.koh@gmail.com>2013-05-05 08:08:41 +0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-06 16:35:28 +0200
commit0d4512c8bdfd7e1131c8633e8ad0d37c2dbc4ab3 (patch)
tree43fc57ee077acaa051d84cba399e8128aa85e7c1 /examples/quick/imageelements
parent2f97b8ccde72628c29664c4a10c75336e3fead7b (diff)
Doc: Fix some broken snippet paths
Change-Id: Ib79bfbea402b86e26a503de47383522317ca906b Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'examples/quick/imageelements')
-rw-r--r--examples/quick/imageelements/doc/src/imageelements.qdoc8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/quick/imageelements/doc/src/imageelements.qdoc b/examples/quick/imageelements/doc/src/imageelements.qdoc
index c9c2259cfe..d88201faf9 100644
--- a/examples/quick/imageelements/doc/src/imageelements.qdoc
+++ b/examples/quick/imageelements/doc/src/imageelements.qdoc
@@ -40,20 +40,20 @@
'Shadows' shows how to create a drop shadow effect for a rectangular item
using a BorderImage:
- \snippet quick/imageelements/content/ShadowRectangle.qml shadow
+ \snippet imageelements/content/ShadowRectangle.qml shadow
'AnimatedSprite' shows how to display a simple animation using an
AnimatedSprite object:
- \snippet quick/imageelements/animatedsprite.qml sprite
+ \snippet imageelements/animatedsprite.qml sprite
The sprite animation will loop 3 times.
'SpriteSequence' demonstrates using a sprite sequence to draw an animated
and interactive bear.
The SpriteSequence defines 5 different sprites. The bear is initially in
a 'still' state:
- \snippet quick/imageelements/spritesequence.qml still
+ \snippet imageelements/spritesequence.qml still
When the scene is clicked, an animation sets the sprite sequence to the
'falling' states and animates the bear's y property.
- \snippet quick/imageelements/spritesequence.qml animation
+ \snippet imageelements/spritesequence.qml animation
At the end of the animation the bear is set back to its initial state.
*/