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authorOliver Eftevaag <oliver.eftevaag@qt.io>2021-11-08 16:46:32 +0100
committerOliver Eftevaag <oliver.eftevaag@qt.io>2021-11-11 12:11:40 +0100
commitaa4897e017c027c935cd349450bf787393ce5552 (patch)
tree239bf7ca49641dae579ed8b1fa88a1bb9cd1eb1d /examples/quick/particles/imageparticle/sprites.qml
parent56f00a8429bf6932e9bd92f21eda71aee9c64690 (diff)
Particle examples: use new cmake api
The particles directory contains 5 different examples and a shared directory with some images files. This patch changes the examples to use qt_add_qml_module() in the CMakeLists.txt project files, and changes the .qrc files to directory reference the files needed by the individual projects, which removes the need for images.qrc. (The .pro files still reference the shared.qrc file) The "content" directories located in the different example projects, have been removed, and the containing files have simply been moved to the parent directories instead. Some unused files in the itemparticle example have also been deleted. This example looks very outdated and should ideally be improved, or perhaps simply removed, but I decided to leave it for now. Task-number: QTBUG-98130 Pick-to: 6.2 Change-Id: If05986b4347814715bca50b8d3f6a5cddbf9ced4 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'examples/quick/particles/imageparticle/sprites.qml')
-rw-r--r--examples/quick/particles/imageparticle/sprites.qml126
1 files changed, 126 insertions, 0 deletions
diff --git a/examples/quick/particles/imageparticle/sprites.qml b/examples/quick/particles/imageparticle/sprites.qml
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+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick.Particles
+
+Rectangle {
+ color: "lightsteelblue"
+ width: 800
+ height: 800
+ id: root
+
+ SpriteSequence {
+ sprites: Sprite {
+ name: "bear"
+ source: "images/bear_tiles.png"
+ frameCount: 13
+ frameDuration: 120
+ }
+ width: 250
+ height: 250
+ x: 20
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 20
+ z:4
+ }
+
+ ParticleSystem { id: sys }
+
+ ImageParticle {
+ anchors.fill: parent
+ id: particles
+ system: sys
+ sprites: [Sprite {
+ name: "happy"
+ source: "images/starfish_1.png"
+ frameCount: 1
+ frameDuration: 260
+ to: {"happy": 1, "silly": 1, "angry": 1}
+ }, Sprite {
+ name: "angry"
+ source: "images/starfish_0.png"
+ frameCount: 1
+ frameDuration: 260
+ to: {"happy": 1, "silly": 1, "angry": 1}
+ }, Sprite {
+ name: "silly"
+ source: "images/starfish_2.png"
+ frameCount: 1
+ frameDuration: 260
+ to: {"happy": 1, "silly": 1, "noticedbear": 0}
+ }, Sprite {
+ name: "noticedbear"
+ source: "images/starfish_3.png"
+ frameCount: 1
+ frameDuration: 2600
+ }]
+ }
+
+ Emitter {
+ system: sys
+ emitRate: 2
+ lifeSpan: 10000
+ velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5}
+ acceleration: PointDirection { y: 10 }
+ size: 160
+ sizeVariation: 40
+ width: parent.width
+ height: 100
+ }
+
+ SpriteGoal {
+ system: sys
+ width: root.width;
+ height: root.height/2;
+ y: root.height/2;
+ goalState:"noticedbear"
+ }
+}