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authorBerthold Krevert <berthold.krevert@basyskom.com>2015-01-29 17:18:49 +0100
committerBerthold Krevert <berthold.krevert@basyskom.com>2015-02-04 15:23:55 +0000
commitec699494f537902e756ac317a5bbe52694cc4223 (patch)
tree0b19e0dc7b1c73e93d4898579643846992711cec /examples/quick/particles/itemparticle
parentb962b5281b3c90cacc00db8b8b69bcff730a0093 (diff)
Move VAO binding to Renderer::render()
Amongst other things, QSGRenderer::preprocess() triggers the rendering of QQuickShaderEffectSource items into framebuffer objects. The renderers responsible for these QQuickShaderEffectSource items bind and unbind their own VAOs, which messes up the VAO state set in QSGRenderer::preprocess(). Scenegraph nodes must not depend on the vao state set by the renderer anyway as the binding has to be considered as an implementation detail. Change-Id: Idec34c65397394e12e7f8419a1c9633d5f70a22e Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'examples/quick/particles/itemparticle')
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