diff options
author | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2013-04-29 14:17:46 +0200 |
---|---|---|
committer | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2013-04-29 14:17:46 +0200 |
commit | 7224dd977163335d61ed4297341e6161bf1dbcf7 (patch) | |
tree | 1674bfdd872ba45908437c9cbc67ba98f5f3b534 /examples/quick/particles/system | |
parent | c704226b6815df4d989142729bae9fadd14f6f9d (diff) | |
parent | f3973cbd077d2d92250958f8bda57fea30827f00 (diff) |
Merge remote-tracking branch 'origin/stable' into dev
Change-Id: I35f07a1725af104952f822274763dd7a96a9d560
Diffstat (limited to 'examples/quick/particles/system')
-rw-r--r-- | examples/quick/particles/system/doc/src/system.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc index 04dc1727d2..2bef4c6947 100644 --- a/examples/quick/particles/system/doc/src/system.qdoc +++ b/examples/quick/particles/system/doc/src/system.qdoc @@ -53,6 +53,6 @@ \snippet quick/particles/system/content/dynamicemitters.qml 0 Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply. - Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. + Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for \l {Qt Quick} items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. */ |