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authorSze Howe Koh <szehowe.koh@gmail.com>2013-05-05 08:08:41 +0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-06 16:35:28 +0200
commit0d4512c8bdfd7e1131c8633e8ad0d37c2dbc4ab3 (patch)
tree43fc57ee077acaa051d84cba399e8128aa85e7c1 /examples/quick/particles/system
parent2f97b8ccde72628c29664c4a10c75336e3fead7b (diff)
Doc: Fix some broken snippet paths
Change-Id: Ib79bfbea402b86e26a503de47383522317ca906b Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'examples/quick/particles/system')
-rw-r--r--examples/quick/particles/system/doc/src/system.qdoc10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc
index 2bef4c6947..99be23d9d1 100644
--- a/examples/quick/particles/system/doc/src/system.qdoc
+++ b/examples/quick/particles/system/doc/src/system.qdoc
@@ -35,7 +35,7 @@
Each example is a small QML file emphasizing a particular type or feature.
Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types.
- \snippet quick/particles/system/content/dynamiccomparison.qml fake
+ \snippet particles/system/content/dynamiccomparison.qml fake
Note how the Image objects are not able to be randomly colorized.
Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was.
@@ -43,14 +43,14 @@
Timed group changes is an example that highlights the ParticleGroup type. While normally referring to groups with a string name is sufficient, additional effects can be
done by setting properties on groups.
The first group has a variable duration on it, but always transitions to the second group.
- \snippet quick/particles/system/content/timedgroupchanges.qml 0
+ \snippet particles/system/content/timedgroupchanges.qml 0
The second group has a TrailEmitter on it, and a fixed duration for emitting into the third group. By placing the TrailEmitter as a direct child of the ParticleGroup, it automatically selects that group to follow.
- \snippet quick/particles/system/content/timedgroupchanges.qml 1
+ \snippet particles/system/content/timedgroupchanges.qml 1
The third group has an Affector as a direct child, which makes the affector automatically target this group. The affector means that as soon as particles enter this group, a burst function can be called on another emitter, using the x,y positions of this particle.
- \snippet quick/particles/system/content/timedgroupchanges.qml 2
+ \snippet particles/system/content/timedgroupchanges.qml 2
If TrailEmitter does not suit your needs for multiple emitters, you can also dynamically create Emitters while still using the same ParticleSystem and image particle
- \snippet quick/particles/system/content/dynamicemitters.qml 0
+ \snippet particles/system/content/dynamicemitters.qml 0
Note that this effect, a flurry of flying rainbow spears, would be better served with TrailEmitter. It is only done with dynamic emitters in this example to show the concept more simply.
Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle objects follow the normal Z-ordering rules for \l {Qt Quick} items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.