diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-20 11:00:39 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-20 15:50:32 +0000 |
commit | b30d970691e9a6abf56bacb53a2d3f734d6f031c (patch) | |
tree | 455c5e3eb9ca5c33449c09c4c0a436cd5608689e /examples/quick/quickwidgets/quickwidget/fbitem.cpp | |
parent | cc4954e9646cd93d9710e4e28942d2a82762771e (diff) |
Add a tab widget to QQuickWidget example
...and include a tab with custom OpenGL rendering. Tab widgets are
interesting because they are commonly used in applications in combination
with widgets like QOpenGLWidget and QQuickWidget, and because they typically
trigger rapid show-hide sequences which QQuickWidget does not always handle
as well as it could.
Thus this serves both as a helpful example and a useful testing tool.
Plus it exposes at least two bugs already, namely that the continuous
animation in the QQuickFBO does not start when switching to the tab
containing the QQuickWidget in question, and that it is impossible
to integrate third-party rendering code in a robust manner due to
QQuickWidget destroying everything whenever hiding the widget. This
is not what happens with a QQuickView and the normal render loops.
Task-number: QTBUG-54133
Change-Id: Ie7d92cd0f685e4a26f4bb351cc023eb697a36bf4
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/quickwidgets/quickwidget/fbitem.cpp')
-rw-r--r-- | examples/quick/quickwidgets/quickwidget/fbitem.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/examples/quick/quickwidgets/quickwidget/fbitem.cpp b/examples/quick/quickwidgets/quickwidget/fbitem.cpp new file mode 100644 index 0000000000..fc2a4ea7ad --- /dev/null +++ b/examples/quick/quickwidgets/quickwidget/fbitem.cpp @@ -0,0 +1,90 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "fbitem.h" +#include <QtGui/QOpenGLFramebufferObject> +#include <QtGui/QOpenGLContext> +#include <QtGui/QOpenGLFunctions> +#include <QtCore/QDebug> + +#ifndef QT_NO_OPENGL +class FbRenderer : public QQuickFramebufferObject::Renderer +{ +public: + FbRenderer() : c(0), dir(1) { } + + // The lifetime of the FBO and this class depends on how QQuickWidget + // manages the scenegraph and context when it comes to showing and hiding + // the widget. The actual behavior is proven by the debug prints. + ~FbRenderer() { + qDebug("FbRenderer destroyed"); + } + + void render() { + QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); + f->glClearColor(c, 0, 0, 1); + f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + c += 0.01f * dir; + if (c >= 1.0f || c <= 0.0f) + dir *= -1; + update(); + } + + QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) { + qDebug() << "Creating FBO" << size; + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + return new QOpenGLFramebufferObject(size, format); + } + +private: + float c; + int dir; +}; +#endif + +QQuickFramebufferObject::Renderer *FbItem::createRenderer() const +{ +#ifndef QT_NO_OPENGL + return new FbRenderer; +#else + return nullptr; +#endif +} |