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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-03-23 19:19:20 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-03-24 17:03:12 +0100
commit1a1028a1e4ca3d0d932141f265d01284e013a76a (patch)
tree83800f1479313350b31d5e334cb2a6bee4e2a427 /examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h
parent40e27dd54772e8b0f72d91c773d37118ba0d4651 (diff)
Move legacy rendercontrol example into a subdirectory
...called rendercontrol_opengl under examples/quick/rendercontrol. This example is going to be migrated to support operating with RHI-on-OpenGL later on. Additionally, we can this way introduce more rendercontrol examples in the future, for example to show how to do things with Vulkan, Metal, D3D. Task-number: QTBUG-78595 Change-Id: I7f5243b1f86e62949400107bf12bfa07b17b1031 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h')
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h
new file mode 100644
index 0000000000..c7655a3c8e
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.h
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CUBERENDERER_H
+#define CUBERENDERER_H
+
+#include <QMatrix4x4>
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
+QT_FORWARD_DECLARE_CLASS(QOpenGLBuffer)
+QT_FORWARD_DECLARE_CLASS(QOpenGLVertexArrayObject)
+QT_FORWARD_DECLARE_CLASS(QWindow)
+QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
+
+class CubeRenderer
+{
+public:
+ CubeRenderer(QOffscreenSurface *offscreenSurface);
+ ~CubeRenderer();
+
+ void resize(int w, int h);
+ void render(QWindow *w, QOpenGLContext *share, uint texture);
+
+private:
+ void init(QWindow *w, QOpenGLContext *share);
+ void setupVertexAttribs();
+
+ QOffscreenSurface *m_offscreenSurface;
+ QOpenGLContext *m_context;
+ QOpenGLShaderProgram *m_program;
+ QOpenGLBuffer *m_vbo;
+ QOpenGLVertexArrayObject *m_vao;
+ int m_matrixLoc;
+ QMatrix4x4 m_proj;
+};
+
+#endif