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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-10-03 14:17:03 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-11-27 22:10:41 +0000
commite8801e7c09414753a8e01a6be303c7922bbe023f (patch)
treefa7e24e97c8e0a7ed4cebfa2ea7ec47f1c0f7a2e /examples/quick/rendercontrol
parentaf4516ac866cc877c3a033d6b837b30445ee8f1a (diff)
Enable shader disk cache in Qt Quick
Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/rendercontrol')
-rw-r--r--examples/quick/rendercontrol/cuberenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/rendercontrol/cuberenderer.cpp b/examples/quick/rendercontrol/cuberenderer.cpp
index 1b2d7dec8f..4651882542 100644
--- a/examples/quick/rendercontrol/cuberenderer.cpp
+++ b/examples/quick/rendercontrol/cuberenderer.cpp
@@ -101,8 +101,8 @@ void CubeRenderer::init(QWindow *w, QOpenGLContext *share)
" gl_FragColor = vec4(texture2D(sampler, v_coord).rgb, 1.0);\n"
"}\n";
m_program = new QOpenGLShaderProgram;
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->bindAttributeLocation("vertex", 0);
m_program->bindAttributeLocation("coord", 1);
m_program->link();