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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-13 11:22:37 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 16:09:55 +0200
commit6ef31dfb484321ec6f5a3ffe27fef98e7c1cd3b0 (patch)
tree5ad12eeb72f1ec35b62b1319908c8039ef57c114 /examples/quick/scenegraph/.prev_CMakeLists.txt
parent3475b5f3a80545dfbd4746295e8e1ae88c7114ca (diff)
Fix up the scenegraph/textureinthread example
Force OpenGL, remove the ShaderEffect (it serves no purpose in this example) and remove deprecated API usage. Finally, rename the example to opengltextureinthread. Note that the example's performance is sub-par, but the same is true with direct OpenGL. Change-Id: I7eaa2349ffdb3d27bd9e8815d674e918bc709c03 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/.prev_CMakeLists.txt')
-rw-r--r--examples/quick/scenegraph/.prev_CMakeLists.txt4
1 files changed, 1 insertions, 3 deletions
diff --git a/examples/quick/scenegraph/.prev_CMakeLists.txt b/examples/quick/scenegraph/.prev_CMakeLists.txt
index cf72c90b8d..4807706a43 100644
--- a/examples/quick/scenegraph/.prev_CMakeLists.txt
+++ b/examples/quick/scenegraph/.prev_CMakeLists.txt
@@ -5,11 +5,9 @@ add_subdirectory(rendernode)
add_subdirectory(threadedanimation)
if(QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3)
add_subdirectory(graph)
- add_subdirectory(simplematerial)
- add_subdirectory(sgengine)
add_subdirectory(fboitem)
add_subdirectory(openglunderqml)
- add_subdirectory(textureinthread)
+ add_subdirectory(opengltextureinthread)
add_subdirectory(twotextureproviders)
endif()
if(IOS OR MACOS)