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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-05-13 11:22:37 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-05-18 16:09:55 +0200 |
commit | 6ef31dfb484321ec6f5a3ffe27fef98e7c1cd3b0 (patch) | |
tree | 5ad12eeb72f1ec35b62b1319908c8039ef57c114 /examples/quick/scenegraph/.prev_CMakeLists.txt | |
parent | 3475b5f3a80545dfbd4746295e8e1ae88c7114ca (diff) |
Fix up the scenegraph/textureinthread example
Force OpenGL, remove the ShaderEffect (it serves no purpose in this
example) and remove deprecated API usage.
Finally, rename the example to opengltextureinthread.
Note that the example's performance is sub-par, but the same is true
with direct OpenGL.
Change-Id: I7eaa2349ffdb3d27bd9e8815d674e918bc709c03
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/.prev_CMakeLists.txt')
-rw-r--r-- | examples/quick/scenegraph/.prev_CMakeLists.txt | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/examples/quick/scenegraph/.prev_CMakeLists.txt b/examples/quick/scenegraph/.prev_CMakeLists.txt index cf72c90b8d..4807706a43 100644 --- a/examples/quick/scenegraph/.prev_CMakeLists.txt +++ b/examples/quick/scenegraph/.prev_CMakeLists.txt @@ -5,11 +5,9 @@ add_subdirectory(rendernode) add_subdirectory(threadedanimation) if(QT_FEATURE_opengl OR QT_FEATURE_opengles2 OR QT_FEATURE_opengles3) add_subdirectory(graph) - add_subdirectory(simplematerial) - add_subdirectory(sgengine) add_subdirectory(fboitem) add_subdirectory(openglunderqml) - add_subdirectory(textureinthread) + add_subdirectory(opengltextureinthread) add_subdirectory(twotextureproviders) endif() if(IOS OR MACOS) |