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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-08-30 11:55:33 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-12 10:24:22 +0200
commitd0d2e7da01963988441aa41a9616fb3a904306b2 (patch)
treece55d14cf6b6292b88874ed026d499d7a5bf440c /examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp
parent6adf5052d40eeebe1d749d8c440e4883a81b3935 (diff)
Rename textureinsgnode example to a more fitting name
It shows QQuickFramebufferObject. "Texture in QSGNode" is ambiguous as it suggests another type of use case (where an existing texture is imported and used with the QQ scene - without rendering to it). This would conflict with upcoming future examples, so rename to fboitem, which is what this example is about. The link from examples.qdoc is already using the fitting title so that will just work. Change-Id: Ide7a563398a4b464c55f14e10fa9386432b3d06d Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp')
-rw-r--r--examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp b/examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp
new file mode 100644
index 0000000000..8ba5bddb2a
--- /dev/null
+++ b/examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp
@@ -0,0 +1,85 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "fboinsgrenderer.h"
+#include "logorenderer.h"
+
+#include <QtGui/QOpenGLFramebufferObject>
+
+#include <QtQuick/QQuickWindow>
+#include <qsgsimpletexturenode.h>
+
+class LogoInFboRenderer : public QQuickFramebufferObject::Renderer
+{
+public:
+ LogoInFboRenderer()
+ {
+ logo.initialize();
+ }
+
+ void render() override {
+ logo.render();
+ update();
+ }
+
+ QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) override {
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(4);
+ return new QOpenGLFramebufferObject(size, format);
+ }
+
+ LogoRenderer logo;
+};
+
+QQuickFramebufferObject::Renderer *FboInSGRenderer::createRenderer() const
+{
+ return new LogoInFboRenderer();
+}