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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-09-06 16:32:03 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-09-07 09:43:08 +0200
commit6f2f198affaee5f1d036ad3fc25a317ce50c1839 (patch)
tree98ae24e34f98296a8d01a9eb3dae1b5bb2bfc2b9 /examples/quick/scenegraph/fboitem/main.qml
parent3f3c140d639813e15c95309a1356577f489ea4ff (diff)
Remove old GLSL code from fboitem example
There is no OpenGL path anymore in Qt 6, no point using file selectors. Change-Id: I4b7afbbb193dfe1a6e912a909babab0aeb8dcdda Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/fboitem/main.qml')
-rw-r--r--examples/quick/scenegraph/fboitem/main.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/fboitem/main.qml b/examples/quick/scenegraph/fboitem/main.qml
index 1f1829deda..02a2ae22d6 100644
--- a/examples/quick/scenegraph/fboitem/main.qml
+++ b/examples/quick/scenegraph/fboitem/main.qml
@@ -67,7 +67,7 @@ Item {
property size pixelSize: Qt.size(width / tileSize, height / tileSize);
- fragmentShader: "qrc:/scenegraph/fboitem/shaders/checker.frag"
+ fragmentShader: "qrc:/scenegraph/fboitem/shaders/checker.frag.qsb"
}
Renderer {