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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-06 16:32:03 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-07 09:43:08 +0200 |
commit | 6f2f198affaee5f1d036ad3fc25a317ce50c1839 (patch) | |
tree | 98ae24e34f98296a8d01a9eb3dae1b5bb2bfc2b9 /examples/quick/scenegraph/fboitem/main.qml | |
parent | 3f3c140d639813e15c95309a1356577f489ea4ff (diff) |
Remove old GLSL code from fboitem example
There is no OpenGL path anymore in Qt 6, no point using file selectors.
Change-Id: I4b7afbbb193dfe1a6e912a909babab0aeb8dcdda
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/fboitem/main.qml')
-rw-r--r-- | examples/quick/scenegraph/fboitem/main.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/fboitem/main.qml b/examples/quick/scenegraph/fboitem/main.qml index 1f1829deda..02a2ae22d6 100644 --- a/examples/quick/scenegraph/fboitem/main.qml +++ b/examples/quick/scenegraph/fboitem/main.qml @@ -67,7 +67,7 @@ Item { property size pixelSize: Qt.size(width / tileSize, height / tileSize); - fragmentShader: "qrc:/scenegraph/fboitem/shaders/checker.frag" + fragmentShader: "qrc:/scenegraph/fboitem/shaders/checker.frag.qsb" } Renderer { |