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authorhjk <hjk121@nokiamail.com>2014-03-25 14:17:26 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-27 16:54:15 +0100
commitd453b38415adcaef814ec54c3419673d2dbf4ce7 (patch)
tree868397d8cc2205760d8ca6c31e4545a2c3d0c3a1 /examples/quick/scenegraph/graph/noisynode.h
parent476ebf976f3010f3593cec34e5d9b31335ad72a4 (diff)
Fix reading of shader sources in scene graph example
Task-number: QTBUG-33080 Change-Id: I9219233ab7c7fbe89c0a9f1453d7c6aeeca498a1 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'examples/quick/scenegraph/graph/noisynode.h')
-rw-r--r--examples/quick/scenegraph/graph/noisynode.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/graph/noisynode.h b/examples/quick/scenegraph/graph/noisynode.h
index b5a291330f..348efc66d2 100644
--- a/examples/quick/scenegraph/graph/noisynode.h
+++ b/examples/quick/scenegraph/graph/noisynode.h
@@ -42,8 +42,7 @@
#define NOISYNODE_H
#include <QSGGeometryNode>
-
-class QQuickWindow;
+#include <QQuickWindow>
class NoisyNode : public QSGGeometryNode
{