diff options
author | Simon Hausmann <simon.hausmann@digia.com> | 2013-06-24 11:26:22 +0200 |
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committer | Simon Hausmann <simon.hausmann@digia.com> | 2013-06-24 11:48:46 +0200 |
commit | 1a9759855639b9e2b3cdc0687d3381dcbf6c9815 (patch) | |
tree | b2da51f6eddddb83c2d97cdcfac24d38d2e67a4e /examples/quick/scenegraph/graph/shaders/noisy.fsh | |
parent | 8217ec1b888f3ff93f004801b018c5f85362c484 (diff) | |
parent | e1fc2793aef53b84a3f1e19b6d6bdf1141340074 (diff) |
Merge branch 'dev' of ssh://codereview.qt-project.org/qt/qtdeclarative into wip/v4
Conflicts:
src/imports/qtquick2/plugins.qmltypes
src/qml/debugger/qv8debugservice.cpp
src/qml/qml/qml.pri
src/qml/qml/qqmlcompiler.cpp
src/qml/qml/qqmlcomponent.cpp
src/qml/qml/qqmlcontext.cpp
src/qml/qml/qqmldata_p.h
src/qml/qml/qqmlengine_p.h
src/qml/qml/qqmljavascriptexpression.cpp
src/qml/qml/qqmlxmlhttprequest.cpp
src/qml/qml/v4/qv4bindings.cpp
src/qml/qml/v4/qv4irbuilder.cpp
src/qml/qml/v4/qv4jsonobject_p.h
src/qml/qml/v8/qqmlbuiltinfunctions.cpp
src/qml/qml/v8/qv8bindings.cpp
src/qml/qml/v8/qv8contextwrapper.cpp
src/qml/qml/v8/qv8listwrapper.cpp
src/qml/qml/v8/qv8qobjectwrapper.cpp
src/qml/qml/v8/qv8qobjectwrapper_p.h
src/qml/qml/v8/qv8sequencewrapper_p_p.h
src/qml/qml/v8/qv8typewrapper.cpp
src/qml/qml/v8/qv8valuetypewrapper.cpp
src/qml/types/qqmldelegatemodel.cpp
src/quick/items/context2d/qquickcanvasitem.cpp
src/quick/items/context2d/qquickcontext2d.cpp
sync.profile
tests/auto/qml/qjsengine/tst_qjsengine.cpp
tests/benchmarks/qml/animation/animation.pro
tools/qmlprofiler/qmlprofiler.pro
Change-Id: I18a76b8a81d87523247fa03a44ca334b1a2360c9
Diffstat (limited to 'examples/quick/scenegraph/graph/shaders/noisy.fsh')
-rw-r--r-- | examples/quick/scenegraph/graph/shaders/noisy.fsh | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/graph/shaders/noisy.fsh b/examples/quick/scenegraph/graph/shaders/noisy.fsh new file mode 100644 index 0000000000..227c2b5974 --- /dev/null +++ b/examples/quick/scenegraph/graph/shaders/noisy.fsh @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +uniform sampler2D texture; +uniform lowp float qt_Opacity; +uniform lowp vec4 color; + +varying highp vec2 vTexCoord; +varying lowp vec2 vShadeCoord; + +#define PI 3.14159265359 + +void main() +{ + lowp float shade = texture2D(texture, vTexCoord).r * 0.05 - length(vec2(0.5, 0.4) - vShadeCoord) * 0.3; + lowp vec4 c = vec4(color.xyz + shade, color.w); + gl_FragColor = c * qt_Opacity; +} |