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author | Alexandru Croitor <alexandru.croitor@qt.io> | 2019-07-11 14:51:40 +0200 |
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committer | Alexandru Croitor <alexandru.croitor@qt.io> | 2019-07-11 17:24:39 +0200 |
commit | 13374ceb165c44658aa97890c37b206859c9a31c (patch) | |
tree | 562362b196a459ee3449a5a1e60e5216a9dd6984 /examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc | |
parent | ae47deba4c943c496412530a8d2a5a688ae12038 (diff) | |
parent | b5d18be5a03406d0aac83856dd41e1525fd14a28 (diff) |
Merge remote-tracking branch 'origin/wip/qt6' into wip/cmake
Change-Id: I2963c1209316fb6755f572969f368970450d7991
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc')
-rw-r--r-- | examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc | 41 |
1 files changed, 18 insertions, 23 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc index 3d4f4443e9..69a9d2ce4b 100644 --- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc +++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc @@ -94,17 +94,18 @@ \snippet scenegraph/openglunderqml/squircle.cpp 3 - The default behavior of the scene graph is to clear the - framebuffer before rendering. Since we render before the scene - graph, we need to turn this clearing off. This means that we need - to clear ourselves in the \c paint() function. + The default behavior of the scene graph is to clear the framebuffer before + rendering. This is fine since we will insert our own rendering code after + this clear is enqueued. Make sure however that we clear to the desired + color (black). \snippet scenegraph/openglunderqml/squircle.cpp 9 - We use the \c sync() function to initialize the renderer and to - copy the state in our item into the renderer. When the renderer is - created, we also connect the \l QQuickWindow::beforeRendering() to - the renderer's \c paint() slot. + We use the \c sync() function to initialize the renderer and to copy the + state in our item into the renderer. When the renderer is created, we also + connect the \l QQuickWindow::beforeRendering() and \l + QQuickWindow::beforeRenderPassRecording() to the renderer's \c init() and + \c paint() slots. \note The \l QQuickWindow::beforeSynchronizing() signal is emitted on the rendering thread while the GUI thread is blocked, so it is @@ -112,8 +113,11 @@ \snippet scenegraph/openglunderqml/squircle.cpp 6 - In the \c cleanup() function we delete the renderer which in turn - cleans up its own resources. + In the \c cleanup() function we delete the renderer which in turn cleans up + its own resources. This is complemented by reimplementing \l + QQuickWindow::releaseResources() since just connecting to the + sceneGraphInvalidated() signal is not sufficient on its own to handle all + cases. \snippet scenegraph/openglunderqml/squircle.cpp 8 @@ -124,22 +128,13 @@ \snippet scenegraph/openglunderqml/squircle.cpp 4 - In the SquircleRenderer's \c paint() function we start by - initializing the shader program. By initializing the shader - program here, we make sure that the OpenGL context is bound and - that we are on the correct thread. + In the SquircleRenderer's \c init() function we start by initializing the + shader program if not yet done. The OpenGL context is current on the thread + when the slot is invoked. \snippet scenegraph/openglunderqml/squircle.cpp 5 - We use the shader program to draw the squircle. At the end of the - \c paint function we release the program and disable the - attributes we used so that the OpenGL context is in a "clean" - state for the scene graph to pick it up. - - \note If tracking the changes in the OpenGL context's state is not - feasible, one can use the function \l - QQuickWindow::resetOpenGLState() which will reset all state that - the scene graph relies on. + We use the shader program to draw the squircle in \c paint(). \snippet scenegraph/openglunderqml/main.cpp 1 |