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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-26 15:08:47 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-07-01 14:20:49 +0200
commit08f9b552c3735e15f9bf58ab5908652b06e47e88 (patch)
treec36ba328ff34a49af32383dace76be6b4ccd2145 /examples/quick/scenegraph/openglunderqml/squircle.h
parent8adc7bad2281596461cbf9557d2ca071113e095d (diff)
Avoid direct GL calls in Qt Quick examples and tests
Change-Id: I204a5513708aeff5cae00d06d4f0c27c20a13ace Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml/squircle.h')
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h
index 449e02bbf1..203a174f3c 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.h
+++ b/examples/quick/scenegraph/openglunderqml/squircle.h
@@ -44,9 +44,10 @@
#include <QtQuick/QQuickItem>
#include <QtGui/QOpenGLShaderProgram>
+#include <QtGui/QOpenGLFunctions>
//! [1]
-class Squircle : public QQuickItem
+class Squircle : public QQuickItem, protected QOpenGLFunctions
{
Q_OBJECT