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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-08-16 09:54:03 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-08-22 16:10:19 +0200
commitef2715251e1785e273873e4000ed08fd99962ab7 (patch)
tree719be474a8cc13fe0a38bbf109501b090526e860 /examples/quick/scenegraph/openglunderqml
parent7b130535cf590b310f23c8167986588d3982ad20 (diff)
Add missing scenegraph example docs
Change-Id: I72e18136a26cdfb52f204ce7d0491d14411956a4 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml')
-rw-r--r--examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc5
1 files changed, 5 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
index 69a9d2ce4b..ed46b40420 100644
--- a/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
+++ b/examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc
@@ -50,6 +50,11 @@
in the QML file and this value is used by the OpenGL shader
program that draws the squircles.
+ The example is equivalent in most ways to the \l{Scene Graph - Direct3D 11 Under
+ QML}{Direct3D 11 Under QML} and \l{Scene Graph - Metal Under QML}{Metal Under
+ QML} examples, they all render the same custom content, just via different
+ native APIs.
+
\snippet scenegraph/openglunderqml/squircle.h 2
First of all, we need an object we can expose to QML. This is a