diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-27 11:59:17 +0200 |
---|---|---|
committer | Simon Hausmann <simon.hausmann@qt.io> | 2016-08-02 16:15:31 +0000 |
commit | 44e86f701247a86da37e3a94b77853b57ab1b303 (patch) | |
tree | 109ece6b5393a159062e9b1eca906c176b66035b /examples/quick/scenegraph/rendernode/openglrenderer.cpp | |
parent | cf186c441dd0d68dbfac416ee6d09d4f923a0a4c (diff) |
Add optional flags and rect to QSGRenderNode
Having rendernodes triggering fullscreen updates with the software backend
is not ideal. Therefore, introduce the option of reporting that the rendernode
is well-behaving, meaning it only writes inside the reported bounding rectangle.
Similarly, the OpenGL batch renderer can keep using the depth buffer when the
rendernode is known to behave like the renderer expects.
Change-Id: I6acc434432c2504776f26e8917b5434b44be293d
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'examples/quick/scenegraph/rendernode/openglrenderer.cpp')
-rw-r--r-- | examples/quick/scenegraph/rendernode/openglrenderer.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp index 33c59198b8..3de864b7b9 100644 --- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp +++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp @@ -151,4 +151,14 @@ QSGRenderNode::StateFlags OpenGLRenderNode::changedStates() const return BlendState; } +QSGRenderNode::RenderingFlags OpenGLRenderNode::flags() const +{ + return BoundedRectRendering | DepthAwareRendering; +} + +QRectF OpenGLRenderNode::rect() const +{ + return QRect(0, 0, m_item->width(), m_item->height()); +} + #endif // QT_NO_OPENGL |