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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-10-03 14:17:03 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-11-27 22:10:41 +0000
commite8801e7c09414753a8e01a6be303c7922bbe023f (patch)
treefa7e24e97c8e0a7ed4cebfa2ea7ec47f1c0f7a2e /examples/quick/scenegraph/rendernode
parentaf4516ac866cc877c3a033d6b837b30445ee8f1a (diff)
Enable shader disk cache in Qt Quick
Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/rendernode')
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
index 3de864b7b9..2edb6bd929 100644
--- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
@@ -86,8 +86,8 @@ void OpenGLRenderNode::init()
" gl_FragColor = col * opacity;\n"
"}\n";
- m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
- m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->bindAttributeLocation("posAttr", 0);
m_program->bindAttributeLocation("colAttr", 1);
m_program->link();