diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-10-03 14:17:03 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-11-27 22:10:41 +0000 |
commit | e8801e7c09414753a8e01a6be303c7922bbe023f (patch) | |
tree | fa7e24e97c8e0a7ed4cebfa2ea7ec47f1c0f7a2e /examples/quick/scenegraph/rendernode | |
parent | af4516ac866cc877c3a033d6b837b30445ee8f1a (diff) |
Enable shader disk cache in Qt Quick
Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c
Task-number: QTBUG-55496
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/rendernode')
-rw-r--r-- | examples/quick/scenegraph/rendernode/openglrenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp index 3de864b7b9..2edb6bd929 100644 --- a/examples/quick/scenegraph/rendernode/openglrenderer.cpp +++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp @@ -86,8 +86,8 @@ void OpenGLRenderNode::init() " gl_FragColor = col * opacity;\n" "}\n"; - m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); - m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); + m_program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); m_program->bindAttributeLocation("posAttr", 0); m_program->bindAttributeLocation("colAttr", 1); m_program->link(); |