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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-13 11:22:37 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 16:09:55 +0200
commit6ef31dfb484321ec6f5a3ffe27fef98e7c1cd3b0 (patch)
tree5ad12eeb72f1ec35b62b1319908c8039ef57c114 /examples/quick/scenegraph/scenegraph.pro
parent3475b5f3a80545dfbd4746295e8e1ae88c7114ca (diff)
Fix up the scenegraph/textureinthread example
Force OpenGL, remove the ShaderEffect (it serves no purpose in this example) and remove deprecated API usage. Finally, rename the example to opengltextureinthread. Note that the example's performance is sub-par, but the same is true with direct OpenGL. Change-Id: I7eaa2349ffdb3d27bd9e8815d674e918bc709c03 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/scenegraph.pro')
-rw-r--r--examples/quick/scenegraph/scenegraph.pro2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/scenegraph.pro b/examples/quick/scenegraph/scenegraph.pro
index b9ce61e21d..147fa9a156 100644
--- a/examples/quick/scenegraph/scenegraph.pro
+++ b/examples/quick/scenegraph/scenegraph.pro
@@ -5,7 +5,7 @@ qtConfig(opengl(es1|es2)?) {
graph \
fboitem \
openglunderqml \
- textureinthread \
+ opengltextureinthread \
twotextureproviders
}