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authorGunnar Sletta <gunnar@sletta.org>2014-08-22 16:52:05 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-08-26 06:10:51 +0200
commit1075dca1b50926f52daddf099b5f5a9fbb5da6c7 (patch)
tree4a6160db2fe4b22b9f99674548a47c55b77f8244 /examples/quick/scenegraph/scenegraph.pro
parent3035fd9ad9f1212c0eccd6a81a727727b2b38472 (diff)
Added an example that shows how to consume texture providers from C++.
And how to use use two textures in the same material. Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'examples/quick/scenegraph/scenegraph.pro')
-rw-r--r--examples/quick/scenegraph/scenegraph.pro3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/scenegraph.pro b/examples/quick/scenegraph/scenegraph.pro
index 85ae25907a..1e7e74372d 100644
--- a/examples/quick/scenegraph/scenegraph.pro
+++ b/examples/quick/scenegraph/scenegraph.pro
@@ -6,4 +6,5 @@ SUBDIRS += \
simplematerial \
textureinsgnode \
textureinthread \
- threadedanimation
+ threadedanimation \
+ twotextureproviders