diff options
author | Andy Shaw <andy.shaw@digia.com> | 2014-12-18 09:21:28 +0100 |
---|---|---|
committer | Andy Shaw <andy.shaw@digia.com> | 2014-12-18 22:57:49 +0100 |
commit | a380342ba4102e9c07fe2676d0a637603c2c4d24 (patch) | |
tree | ce1fea3ddd22545aebb94c00749152b7bb1d1683 /examples/quick/scenegraph/sgengine | |
parent | bbbbfc06a053896a335161c9aa41bee93048daba (diff) |
Fix compile issue with -opengl dynamic on Windows
Change-Id: I2b17482c0e8d04718e91b9772784afce4ebdc101
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'examples/quick/scenegraph/sgengine')
-rw-r--r-- | examples/quick/scenegraph/sgengine/window.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/quick/scenegraph/sgengine/window.cpp b/examples/quick/scenegraph/sgengine/window.cpp index 9af4029165..bc371a38f6 100644 --- a/examples/quick/scenegraph/sgengine/window.cpp +++ b/examples/quick/scenegraph/sgengine/window.cpp @@ -47,6 +47,7 @@ #include <QSGTransformNode> #include <QScreen> #include <QVariantAnimation> +#include <QOpenGLFunctions> class Item { public: @@ -213,13 +214,14 @@ void Window::initialize() m_sgRenderer->setClearColor(QColor(32, 32, 32)); // With QSGEngine::createTextureFromId + QOpenGLFunctions glFuncs(m_context.data()); GLuint glTexture; - glGenTextures(1, &glTexture); - glBindTexture(GL_TEXTURE_2D, glTexture); + glFuncs.glGenTextures(1, &glTexture); + glFuncs.glBindTexture(GL_TEXTURE_2D, glTexture); QImage smile = QImage(":/scenegraph/sgengine/face-smile.png").scaled(48, 48, Qt::KeepAspectRatio, Qt::SmoothTransformation); smile = smile.convertToFormat(QImage::Format_RGBA8888_Premultiplied); Q_ASSERT(!smile.isNull()); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, smile.width(), smile.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, smile.constBits()); + glFuncs.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, smile.width(), smile.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, smile.constBits()); m_smileTexture.reset(m_sgEngine->createTextureFromId(glTexture, smile.size(), QFlag(QSGEngine::TextureOwnsGLTexture | QSGEngine::TextureHasAlphaChannel))); // With QSGEngine::createTextureFromImage |